Scripted trigger · Tours and Tournaments files
tournament_contest_can_compete_trigger
tournament_contest_can_compete_trigger = yesgame/common/scripted_triggers/04_ep2_tournament_triggers.txt, line 432 (7 lines). No parameters.
tournament_contest_can_compete_trigger is a scripted trigger in Crusader Kings III, in the Tours and Tournaments files, written at line 432 of its file. It takes no parameters: tournament_contest_can_compete_trigger = yes (or no). The game's script calls it in 4 places, among them tournament_contest_race_composition_effect (scripted effect), tournament_contest_team_composition_effect (scripted effect) and tournament_contest_turn_composition_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/04_ep2_tournament_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (7 lines of game script)
tournament_contest_can_compete_trigger = {
exists = var:progress_to_victory
NOT = {
is_in_guest_subset = { name = qualified }
}
activity_is_valid_tournament_contestant = yes
}As written in game/common/scripted_triggers/04_ep2_tournament_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls tournament_contest_can_compete_trigger.
Source: game/common/scripted_triggers/04_ep2_tournament_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.