CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

tgp_treasury_raided_effect

tgp_treasury_raided_effect = yes

game/common/scripted_effects/10_dlc_tgp_dynastic_cycle_scripted_effects.txt, line 728 (31 lines). No parameters.

tgp_treasury_raided_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 728 of its file. It takes no parameters: tgp_treasury_raided_effect = yes. The game's script calls it in 2 places, among them on_raid_action_completion (on action) and on_siege_looting (on action). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_dynastic_cycle_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (31 lines of game script)
tgp_treasury_raided_effect = {
	if = {
		limit = {
			exists = title:h_china
			scope:county = {
				this = title:h_china.title_capital_county
				holder ?= {
					has_treasury = yes
					treasury > 0
				}
			}
		}
		# Only raiders get loot, and a besieger still empties the vault and costs the holder legitimacy
		if = {
			limit = { is_raid_army = yes }
			add_loot = treasury_raided_loot_value
		}
		title:h_china.holder = {
			remove_treasury = treasury_raided_loot_value
			add_legitimacy_effect = { LEGITIMACY = medium_legitimacy_loss }
		}
		situation:dynastic_cycle ?= {
			if = {
				limit = {
					situation_top_has_catalyst = catalyst_imperial_treasury_raided
				}
				trigger_situation_catalyst = catalyst_imperial_treasury_raided
			}
		}
	}
}

As written in game/common/scripted_effects/10_dlc_tgp_dynastic_cycle_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls tgp_treasury_raided_effect.

On actions (the game's own hooks) (2)

  • on_raid_action_completion
  • on_siege_looting

Source: game/common/scripted_effects/10_dlc_tgp_dynastic_cycle_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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