Scripted effect · All Under Heaven files
tgp_bloc_war_defeat_member_effect
tgp_bloc_war_defeat_member_effect = { LOSER = … WINNER = … }game/common/scripted_effects/10_dlc_tgp_house_bloc_scripted_effects.txt, line 1111 (42 lines). Parameters: $LOSER$, $WINNER$.
tgp_bloc_war_defeat_member_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 1111 of its file. A call passes 2 parameters: LOSER and WINNER. The game's script calls it in 1 place, among them …-… Bloc Supremacy War (casus belli). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_house_bloc_scripted_effects.txt.
What it does
$WINNER$ = { … }$LOSER$ = { … }- Member Houses of the defeated Bloc who will recognize victor's Supremacy:
- scope:loser_bloc_temp › Every confederation member house:
- Where › Their house head:
tgp_bloc_war_transfer_trigger = { BLOC_LEADER = scope:loser_temp }
- • …
- Where › Their house head:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (42 lines of game script)
tgp_bloc_war_defeat_member_effect = {
$WINNER$ = {
save_temporary_scope_as = winner_temp
house.house_confederation = { save_temporary_scope_as = winner_bloc_temp }
}
$LOSER$ = {
save_temporary_scope_as = loser_temp
house.house_confederation = { save_temporary_scope_as = loser_bloc_temp }
}
custom_description_no_bullet = { text = tgp_bloc_war_defeat_member_description }
scope:loser_bloc_temp = {
every_confederation_member_house = {
limit = {
house_head = {
tgp_bloc_war_transfer_trigger = { BLOC_LEADER = scope:loser_temp }
}
}
custom_description_no_bullet = {
text = tgp_bloc_war_defeat_member_house_description
subject = house_head
}
hidden_effect = {
if = { # LEAVE OLD BLOC IF NECESSARY
limit = { exists = house_confederation }
set_variable = {
name = bloc_leaving_reason
value = flag:reason_war
days = 4
}
tgp_leave_house_bloc_effect = {
OPINION = flag:no
TRUCE = flag:yes
}
tgp_join_house_bloc_effect = {
INVITER = scope:winner_temp.house
OPINION = flag:no
}
}
}
}
}
}As written in game/common/scripted_effects/10_dlc_tgp_house_bloc_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls tgp_bloc_war_defeat_member_effect.
Casus belli (1)
Source: game/common/scripted_effects/10_dlc_tgp_house_bloc_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.