CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · All Under Heaven files

tgp_bloc_war_transfer_trigger

tgp_bloc_war_transfer_trigger = { BLOC_LEADER = … }

game/common/scripted_triggers/10_tgp_japan_triggers.txt, line 817 (28 lines). Parameters: $BLOC_LEADER$.

tgp_bloc_war_transfer_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 817 of its file. A call passes 1 parameter: BLOC_LEADER. The game's script calls it in 3 places, among them tgp_bloc_war_defeat_member_effect (scripted effect), japan_bloc_war_ai_score_value (script value) and tgp_bloc_war_member_transfer_value (script value). Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_japan_triggers.txt.

What it checks

  • $BLOC_LEADER$ = { save_temporary_scope_as = leader_temp }
  • None of these

    • scope:leader_temp.house.house_confederation.leading_house ?= house
    • If

      Then

      • is_vassal_or_below_of = scope:leader_temp
    • has_relation_friend = scope:leader_temp
    • is_allied_to = scope:leader_temp
    • scope:leader_temp:
      • has_hook = scope:member_head_temp
    • has_dread_level_towards = { target = scope:leader_temp level >= 2 }
    • Has the Trait: Loyal

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (28 lines of game script)
tgp_bloc_war_transfer_trigger = {
	$BLOC_LEADER$ = { save_temporary_scope_as = leader_temp }
	save_temporary_scope_as = member_head_temp
	NOR = {
		# Not leading house
		scope:leader_temp.house.house_confederation.leading_house ?= house
		# Not sub vassal
		trigger_if = {
			limit = {
				scope:leader_temp = { is_independent_ruler = no }
			}
			is_vassal_or_below_of = scope:leader_temp
		}
		# Not friend
		has_relation_friend = scope:leader_temp
		# Not ally
		is_allied_to = scope:leader_temp
		# Not hooked
		scope:leader_temp = { has_hook = scope:member_head_temp }
		# Not terrified
		has_dread_level_towards = {
			target = scope:leader_temp
			level >= 2
		}
		# Not loyal
		has_trait = loyal
	}
}

As written in game/common/scripted_triggers/10_tgp_japan_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls tgp_bloc_war_transfer_trigger.

Script values (2)

  • japan_bloc_war_ai_score_value
  • tgp_bloc_war_member_transfer_value

Source: game/common/scripted_triggers/10_tgp_japan_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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