CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

temujin_conqueror_bonuses_effect

temujin_conqueror_bonuses_effect = yes

game/common/scripted_effects/00_mongol_invasion_effects.txt, line 11825 (77 lines). No parameters.

temujin_conqueror_bonuses_effect is a scripted effect in Crusader Kings III, written at line 11825 of its file. It takes no parameters: temujin_conqueror_bonuses_effect = yes. The game's script calls it in 1 place, among them To Rule the World (event conqueror.0001). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_mongol_invasion_effects.txt.

The comment above it in the file

Special stuff for player Temüjin, disbursed in event conqueror.0001

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (77 lines of game script)
temujin_conqueror_bonuses_effect = {
	add_gold = 100
	add_dread = medium_dread
	add_prestige = 500
	if = {
		limit = {
			prestige_level < 2
		}
		add_prestige_level = 2
	}
	else_if = {
		limit = {
			prestige_level < 3
		}
		add_prestige_level = 1
	}
	if = {
		limit = {
			government_has_flag = government_is_nomadic
		}
		if = {
			limit = {
				OR = {
					has_realm_law = nomadic_authority_4
					has_realm_law = nomadic_authority_5
				}
			}
			domicile = {
				change_herd = {
					add = nomadic_authority_level_2_requirement
				}
			}
		}
		else = {
			domicile = {
				change_herd = {
					value = nomadic_authority_level_4_requirement
				}
			}
		}
		
		if = {
			limit = {
				NOR = {
					has_realm_law = nomadic_authority_5
					has_realm_law = nomadic_authority_4
				}
			}
			hidden_effect = {
				if = {
					limit = { has_realm_law = nomadic_authority_1 }
					remove_realm_law = nomadic_authority_1
				}
				if = {
					limit = { has_realm_law = nomadic_authority_2 }
					remove_realm_law = nomadic_authority_2
				}
				if = {
					limit = { has_realm_law = nomadic_authority_3 }
					remove_realm_law = nomadic_authority_3
				}
			}
			add_realm_law_skip_effects = nomadic_authority_4
		}
	}
	if = {
		limit = {
			is_decision_on_cooldown = nomad_higher_tier_title_decision
		}
		remove_decision_cooldown = nomad_higher_tier_title_decision
	}
	custom_tooltip = temujin_horde_gathers_tt
	trigger_event = {
		id = mpo_greatest_of_khans.1010
		months = { 3 9 }
	}
}

As written in game/common/scripted_effects/00_mongol_invasion_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls temujin_conqueror_bonuses_effect.

Events (1)

Source: game/common/scripted_effects/00_mongol_invasion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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