CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

take_stewardship_of_the_sacred_river_effect

take_stewardship_of_the_sacred_river_effect = yes

game/common/scripted_effects/00_major_decisions_scripted_effects_3.txt, line 1 (46 lines). No parameters.

take_stewardship_of_the_sacred_river_effect is a scripted effect in Crusader Kings III, written at line 1 of its file. It takes no parameters: take_stewardship_of_the_sacred_river_effect = yes. The game's script calls it in 2 places, among them Take Stewardship of the Sacred River (decision) and The Sacred Waters (event south_asia.0011). Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects_3.txt.

What it does

  • Gains the Nickname 'the … of the Ganges'
  • Level of Devotion +1
  • Gains the modifier “Steward of the Sacred River”
    • Piety +5/month
    • Diplomacy +1
    • Learning +1
    • Theocratic Ruler of Same Faith Opinion +10
  • If

    a check the game hides

    Then

    • If

      • NOT = { faith = global_var:ruler_of_ganges.faith }

      Then

      • Their faith: Fervor increases by +50
    • If

      a check the game hides

      Then

      • global_var:ruler_of_ganges: Opinion: Humbled Me (-40)

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (46 lines of game script)
take_stewardship_of_the_sacred_river_effect = {
	give_nickname = nick_the_ladylord_of_the_ganges
	add_piety_level = 1
	add_character_modifier = {
		modifier = ruler_of_the_ganges_modifier
	}
	if = {
		limit = {
			exists = global_var:ruler_of_ganges
		}
		if = {
			limit = {
				NOT = { faith = global_var:ruler_of_ganges.faith}
			}
			faith = {
				save_scope_as = ganges_faith
				change_fervor = {
					value = major_fervor_gain
					desc = fervor_gain_stewardship_of_sacred_rivers
				}
			}
		}
		if = {
			limit = {
				global_var:ruler_of_ganges = {
					is_alive = yes
				}
			}
			show_as_tooltip = {
				global_var:ruler_of_ganges = {
					add_opinion = {
						target = root
						modifier = humbled_opinion
						opinion = -40
					}
				}
			}
		}
	}
	hidden_effect = {
		set_global_variable = {
			name = ruler_of_ganges
			value = root
		}
	}
}

As written in game/common/scripted_effects/00_major_decisions_scripted_effects_3.txt.

Where it is used

Every place in common/, events/ and history/ that calls take_stewardship_of_the_sacred_river_effect.

Events (1)

Source: game/common/scripted_effects/00_major_decisions_scripted_effects_3.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?