Scripted effect
take_stewardship_of_the_sacred_river_effect
take_stewardship_of_the_sacred_river_effect = yesgame/common/scripted_effects/00_major_decisions_scripted_effects_3.txt, line 1 (46 lines). No parameters.
take_stewardship_of_the_sacred_river_effect is a scripted effect in Crusader Kings III, written at line 1 of its file. It takes no parameters: take_stewardship_of_the_sacred_river_effect = yes. The game's script calls it in 2 places, among them Take Stewardship of the Sacred River (decision) and The Sacred Waters (event south_asia.0011). Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects_3.txt.
What it does
- Gains the Nickname 'the … of the Ganges'
- Level of Devotion +1
- Gains the modifier “Steward of the Sacred River”
If
a check the game hides
Then
If
NOT = { faith = global_var:ruler_of_ganges.faith }
Then
- Their faith: Fervor increases by +50
If
a check the game hides
Then
- global_var:ruler_of_ganges: Opinion: Humbled Me (-40)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (46 lines of game script)
take_stewardship_of_the_sacred_river_effect = {
give_nickname = nick_the_ladylord_of_the_ganges
add_piety_level = 1
add_character_modifier = {
modifier = ruler_of_the_ganges_modifier
}
if = {
limit = {
exists = global_var:ruler_of_ganges
}
if = {
limit = {
NOT = { faith = global_var:ruler_of_ganges.faith}
}
faith = {
save_scope_as = ganges_faith
change_fervor = {
value = major_fervor_gain
desc = fervor_gain_stewardship_of_sacred_rivers
}
}
}
if = {
limit = {
global_var:ruler_of_ganges = {
is_alive = yes
}
}
show_as_tooltip = {
global_var:ruler_of_ganges = {
add_opinion = {
target = root
modifier = humbled_opinion
opinion = -40
}
}
}
}
}
hidden_effect = {
set_global_variable = {
name = ruler_of_ganges
value = root
}
}
}As written in game/common/scripted_effects/00_major_decisions_scripted_effects_3.txt.
Where it is used
Every place in common/, events/ and history/ that calls take_stewardship_of_the_sacred_river_effect.
Decisions (1)
Events (1)
- The Sacred Waters
south_asia.0011
Source: game/common/scripted_effects/00_major_decisions_scripted_effects_3.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.