CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

steal_back_artifact_failure_effect

steal_back_artifact_failure_effect = yes

game/common/scripted_effects/00_scheme_scripted_effects.txt, line 16246 (13 lines). No parameters.

steal_back_artifact_failure_effect is a scripted effect in Crusader Kings III, written at line 16246 of its file. It takes no parameters: steal_back_artifact_failure_effect = yes. The game's script calls it in 2 places, among them Involvement Discovered (event hostile_scheme_discovery.3003) and Steal Artifact: Failure (event steal_back_artifact_outcome.2001). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (13 lines of game script)
steal_back_artifact_failure_effect = {
	#Add Watchful Modifier to the target
	scope:target = {	
		add_character_modifier = {
			modifier = watchful_modifier
			days = watchful_modifier_duration
		}
		add_opinion = {
			target = scope:owner
			modifier = attempted_to_steal_artifact_from_me
		}
	}
}

As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls steal_back_artifact_failure_effect.

Events (2)

Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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