Scripted effect
steal_back_artifact_failure_effect
steal_back_artifact_failure_effect = yesgame/common/scripted_effects/00_scheme_scripted_effects.txt, line 16246 (13 lines). No parameters.
steal_back_artifact_failure_effect is a scripted effect in Crusader Kings III, written at line 16246 of its file. It takes no parameters: steal_back_artifact_failure_effect = yes. The game's script calls it in 2 places, among them Involvement Discovered (event hostile_scheme_discovery.3003) and Steal Artifact: Failure (event steal_back_artifact_outcome.2001). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.
What it does
scope:target:- Gains the modifier “Watchful” for 730 days
- Enemy Hostile Scheme Phase Length 40 days slower per Scheme Phase
- Enemy hostile scheme success chance max -10%
- Opinion: Tried to Steal Artifact from Me
- Gains the modifier “Watchful” for 730 days
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (13 lines of game script)
steal_back_artifact_failure_effect = {
#Add Watchful Modifier to the target
scope:target = {
add_character_modifier = {
modifier = watchful_modifier
days = watchful_modifier_duration
}
add_opinion = {
target = scope:owner
modifier = attempted_to_steal_artifact_from_me
}
}
}As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls steal_back_artifact_failure_effect.
Events (2)
- Involvement Discovered
hostile_scheme_discovery.3003 - Steal Artifact: Failure
steal_back_artifact_outcome.2001
Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.