Scripted effect
setup_tributaries_effect
setup_tributaries_effect = yesgame/common/scripted_effects/00_tributary_setup_effects.txt, line 7 (11 lines). No parameters.
setup_tributaries_effect is a scripted effect in Crusader Kings III, written at line 7 of its file. It takes no parameters: setup_tributaries_effect = yes. The game's script calls it in 1 place, among them on_game_start (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_tributary_setup_effects.txt.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
setup_tributaries_effect = {
if = {
limit = { has_mpo_dlc_trigger = yes }
mpo_tributary_setup_effect = yes
}
if = {
limit = { has_tgp_dlc_trigger = yes }
tgp_tributary_setup_effect = yes
}
base_tributary_setup_effect = yes
}As written in game/common/scripted_effects/00_tributary_setup_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls setup_tributaries_effect.
On actions (the game's own hooks) (1)
- on_game_start
Source: game/common/scripted_effects/00_tributary_setup_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.