Scripted effect
base_tributary_setup_effect
base_tributary_setup_effect = yesgame/common/scripted_effects/00_tributary_setup_effects.txt, line 1436 (14 lines). No parameters.
base_tributary_setup_effect is a scripted effect in Crusader Kings III, written at line 1436 of its file. It takes no parameters: base_tributary_setup_effect = yes. The game's script calls it in 1 place, among them setup_tributaries_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_tributary_setup_effects.txt.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (14 lines of game script)
base_tributary_setup_effect = {
if = {
limit = { current_date >= 1178.1.1 }
base_1178_tributary_setup_effect = yes
}
else_if = {
limit = { current_date >= 1066.1.1 }
base_1066_tributary_setup_effect = yes
}
else_if = {
limit = { current_date >= 867.1.1 }
base_867_tributary_setup_effect = yes
}
}As written in game/common/scripted_effects/00_tributary_setup_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls base_tributary_setup_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_tributary_setup_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.