CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

mpo_tributary_setup_effect

mpo_tributary_setup_effect = yes

game/common/scripted_effects/00_tributary_setup_effects.txt, line 41 (14 lines). No parameters.

mpo_tributary_setup_effect is a scripted effect in Crusader Kings III, written at line 41 of its file. It takes no parameters: mpo_tributary_setup_effect = yes. The game's script calls it in 1 place, among them setup_tributaries_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_tributary_setup_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (14 lines of game script)
mpo_tributary_setup_effect = {
	if = {
		limit = { current_date >= 1178.1.1 }
		mpo_1178_tributary_setup_effect = yes
	}
	else_if = {
		limit = { current_date >= 1066.1.1 }
		mpo_1066_tributary_setup_effect = yes
	}
	else_if = {
		limit = { current_date >= 867.1.1 }
		mpo_867_tributary_setup_effect = yes
	}
}

As written in game/common/scripted_effects/00_tributary_setup_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls mpo_tributary_setup_effect.

Scripted effects (1)

Source: game/common/scripted_effects/00_tributary_setup_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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