CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

set_up_dynamic_temporal_hof_title_effect

set_up_dynamic_temporal_hof_title_effect = { NEW_HOLDER = … }

game/common/scripted_effects/00_religion_effects.txt, line 347 (35 lines). Parameters: $NEW_HOLDER$.

set_up_dynamic_temporal_hof_title_effect is a scripted effect in Crusader Kings III, written at line 347 of its file. A call passes 1 parameter: NEW_HOLDER. The game's script calls it in 6 places, among them Azariqa Rebellion (casus belli), faith_creation.0001 (event) and on_faith_created (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_religion_effects.txt.

The comment above it in the file

Dynamic HoF title creation

What it does

  • create_dynamic_title = { tier = duchy name = REL_HEAD_TITLE_NAME adj = REL_HEAD_TITLE_ADJ }
  • scope:new_title:
    • set_destroy_if_invalid_heir = yes
    • set_no_automatic_claims = yes
    • set_definitive_form = yes
    • set_always_follows_primary_heir = yes
    • Gains the … Title ($NEW HOLDER$)
  • Their faith:
    • set_religious_head_title = scope:new_title
  • If does NOT have the Same Faith Law: Adopts the Same Faith Law
  • scope:new_title:
    • generate_coa = religious_title
    • add_title_law = temporal_head_of_faith_succession_law

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (35 lines of game script)
set_up_dynamic_temporal_hof_title_effect = {
	faith = { save_scope_as = my_faith }
	create_dynamic_title = {
		tier = duchy
		name = REL_HEAD_TITLE_NAME
		adj = REL_HEAD_TITLE_ADJ
	}
	create_title_and_vassal_change = {
		type = created
		save_scope_as = change
		add_claim_on_loss = no
	}
	scope:new_title = {
		set_destroy_if_invalid_heir = yes
		set_no_automatic_claims = yes
		set_definitive_form = yes
		set_always_follows_primary_heir = yes
		change_title_holder = {
			holder = $NEW_HOLDER$
			change = scope:change
		}
	}
	resolve_title_and_vassal_change = scope:change
	faith = { set_religious_head_title = scope:new_title }
	if = {
		limit = {
			NOT = { has_realm_law = same_faith_succession_law }
		}
		add_realm_law_skip_effects = same_faith_succession_law
	}
	scope:new_title = {
		generate_coa = religious_title
		add_title_law = temporal_head_of_faith_succession_law
	}
}

As written in game/common/scripted_effects/00_religion_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls set_up_dynamic_temporal_hof_title_effect.

Source: game/common/scripted_effects/00_religion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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