Scripted effect
favour_the_countryside_basques_decision_righteous_path_scripted_effect
favour_the_countryside_basques_decision_righteous_path_scripted_effect = yesgame/common/scripted_effects/00_major_decisions_scripted_effects.txt, line 4058 (34 lines). No parameters.
favour_the_countryside_basques_decision_righteous_path_scripted_effect is a scripted effect in Crusader Kings III, written at line 4058 of its file. It takes no parameters: favour_the_countryside_basques_decision_righteous_path_scripted_effect = yes. The game's script calls it in 3 places, among them Champion the Faith of the Country Basques (decision), A Return to the Countryside (event iberia_north_africa.0121) and A Return to the Countryside (event iberia_north_africa.0122). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
What it does
- Era Zaharrak:
remove_tenet = tenet_christian_syncretismadd_tenet = tenet_sanctity_of_natureadd_doctrine = doctrine_pluralism_righteousadd_doctrine = doctrine_temporal_headadd_doctrine = doctrine_theocracy_lay_clergyadd_doctrine = doctrine_clerical_succession_temporal_fixed_appointment- Fervor decreases by -50
- … … the new Head of Faith
- Gains the modifier “Friend of the Old Ways”
- Same Faith Opinion +5
- Realm Priest Opinion +10
- Monthly Piety +5%
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (34 lines of game script)
favour_the_countryside_basques_decision_righteous_path_scripted_effect = {
faith:basque_pagan = {
# First, we remove Christian Syncretism & replace it with Sanctity of Nature.
remove_tenet = tenet_christian_syncretism
add_tenet = tenet_sanctity_of_nature
# Then, we switch on over from Pluralist to Righteous.
## We disguise some of these changes for neatness, as there's a lot to process.
hidden_effect = { remove_doctrine = doctrine_pluralism_pluralistic }
add_doctrine = doctrine_pluralism_righteous
# No HoF becomes you as the temporal HoF, as you're focusing more on the non-Christian parts of the faith.
hidden_effect = {
remove_doctrine = doctrine_no_head
remove_doctrine = doctrine_theocracy_temporal
remove_doctrine = doctrine_clerical_succession_spiritual_appointment
}
add_doctrine = doctrine_temporal_head
add_doctrine = doctrine_theocracy_lay_clergy
add_doctrine = doctrine_clerical_succession_temporal_fixed_appointment
# Plus, set the faith's fervour to a middling/low level, since you've messed with it.
change_fervor = {
value = major_fervor_loss
desc = fervour_loss_temporal_meddling
}
}
# Create the new HoF.
hidden_effect = {
scope:religious_leader = {
set_up_dynamic_temporal_hof_title_effect = { NEW_HOLDER = scope:religious_leader }
}
}
custom_tooltip = favour_the_countryside_basques_decision.tt.temporal_hof_acquired
# We get a small modifier for clergy approval, since they're a bit peeved at the tenet-messing.
add_character_modifier = fp2_friend_of_the_old_ways_modifier
}As written in game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls favour_the_countryside_basques_decision_righteous_path_scripted_effect.
Decisions (1)
Events (2)
- A Return to the Countryside
iberia_north_africa.0121 - A Return to the Countryside
iberia_north_africa.0122
Source: game/common/scripted_effects/00_major_decisions_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.