CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

seek_indulgences_refusal_effect

seek_indulgences_refusal_effect = yes

game/common/scripted_effects/pam_effects.txt, line 8271 (67 lines). No parameters.

seek_indulgences_refusal_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 8271 of its file. It takes no parameters: seek_indulgences_refusal_effect = yes. The game's script calls it in 2 places, among them Seek Indulgences (interaction) and religious_interaction.1011 (event). Its body carries 6 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (67 lines of game script)
seek_indulgences_refusal_effect = {
	scope:recipient = {
		add_prestige = {
			value = minor_prestige_value
			multiply = {
				value = scope:actor.highest_held_title_tier
				subtract = 1
			}
		}
	}
	scope:actor = {
		clerical_interaction_refusal_minor_effect = yes
		if = {
			limit = {
				scope:recipient = {
					is_ai = yes
				}
			}
			if = {
				limit = {
					scope:actor = {
						is_ai = yes
					}
				} 
				add_character_modifier = {
					modifier = pam_refused_indulgences_modifier_small
					years = 5
					desc = refused_indulgences_effect_tt
				}
				custom_tooltip = refused_indulgences_ai_personality_effect_tt
				custom_tooltip = refused_indulgences_ai_war_effect_tt
				custom_tooltip = refused_indulgences_ai_amenity_effect_tt
			}
			else = {
				add_character_modifier = {
					modifier = pam_refused_indulgences_modifier_small
					years = 5
				}
			}
			change_spiritual_fulfillment = minor_spiritual_fulfillment_loss
		}
		else = {
			change_spiritual_fulfillment = medium_spiritual_fulfillment_loss
			if = {
				limit = {
					scope:actor = {
						is_ai = yes
					}
				}
				add_character_modifier = {
					modifier = pam_refused_indulgences_modifier
					years = 5
					desc = refused_indulgences_effect_tt
				}
				custom_tooltip = refused_indulgences_ai_personality_effect_tt
				custom_tooltip = refused_indulgences_ai_war_effect_tt
				custom_tooltip = refused_indulgences_ai_amenity_effect_tt
			}
			else = {
				add_character_modifier = {
					modifier = pam_refused_indulgences_modifier
					years = 5
				}
			}
		}
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls seek_indulgences_refusal_effect.

Character interactions (1)

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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