CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

clerical_interaction_refusal_minor_effect

clerical_interaction_refusal_minor_effect = yes

game/common/scripted_effects/00_religious_interaction_effects.txt, line 2047 (12 lines). No parameters.

clerical_interaction_refusal_minor_effect is a scripted effect in Crusader Kings III, written at line 2047 of its file. It takes no parameters: clerical_interaction_refusal_minor_effect = yes. The game's script calls it in 3 places, among them Request Divorce (interaction), Request Divorce (interaction) and seek_indulgences_refusal_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_religious_interaction_effects.txt.

What it does

  • If played by the AI: Opinion: Refusal (-25)

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
clerical_interaction_refusal_minor_effect = {
	if = {
		limit = {
			is_ai = yes
		}
		add_opinion = {
			target = scope:recipient
			modifier = refusal_opinion
			opinion = -25
		}
	}
}

As written in game/common/scripted_effects/00_religious_interaction_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls clerical_interaction_refusal_minor_effect.

Character interactions (2)

Source: game/common/scripted_effects/00_religious_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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