Scripted effect
promote_hungarian_settlement_decision_scripted_effect
promote_hungarian_settlement_decision_scripted_effect = yesgame/common/scripted_effects/00_major_decisions_scripted_effects.txt, line 2227 (124 lines). No parameters.
promote_hungarian_settlement_decision_scripted_effect is a scripted effect in Crusader Kings III, written at line 2227 of its file. It takes no parameters: promote_hungarian_settlement_decision_scripted_effect = yes. The game's script calls it in 2 places, among them Promote Christian Settlements (decision) and New Beginning (event east_europe.0030). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
What it does
- If their culture is Mogyër:
- Hungary:
- Every Mogyer County in the Kingdom of Hungary:
- Where:
set_county_culture = culture:hungarian- The county gains the modifier “Christian Settlers” for 100 years
- Popular Opinion -10
- Building Construction Time -10%
- Development Growth +10%
- Gains 1 Development if currently under 5 Development
- May convert to a nearby Christian Faith
- Every Mogyer County in the Kingdom of Hungary:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
promote_hungarian_settlement_decision_scripted_effect = {
if = {
limit = {
culture = culture:mogyer
}
# Convert my culture to Hungarian Culture
set_culture = culture:hungarian
culture:hungarian = {
reset_culture_creation_date = yes
get_all_innovations_from = culture:mogyer
}
# Convert my courtiers to Hungarian
hidden_effect = {
every_courtier = {
limit = {
culture = culture:mogyer
}
set_culture = culture:hungarian
}
}
# Convert my vassals to Hungarian
every_vassal_or_below = {
limit = {
culture = culture:mogyer
}
custom = promote_hungarian_settlement_decision_every_vassal_custom
set_culture = culture:hungarian
# Convert their courtiers as well
hidden_effect = {
every_courtier = {
limit = {
culture = culture:mogyer
}
set_culture = culture:hungarian
}
}
}
}
title:k_hungary = {
every_in_de_jure_hierarchy = {
custom = promote_hungarian_settlement_decision_every_province_custom
limit = {
tier = tier_county
culture = culture:mogyer
title_province = { geographical_region = custom_hungary }
holder = {
OR = {
this = root
target_is_liege_or_above = root
}
}
}
set_county_culture = culture:hungarian
add_county_modifier = {
modifier = hungarian_resettlement_modifier
years = 100
}
custom_tooltip = promote_hungarian_settlement_decision_increased_development
custom_tooltip = promote_hungarian_settlement_decision_convert_county
hidden_effect = {
if = {
limit = {
development_level < 5
}
change_development_level = 1
}
random_list = {
30 = {
# Nothing happens
}
30 = {
trigger = {
faith = {
NOR = {
has_doctrine = special_doctrine_ecumenical_christian
has_doctrine = special_doctrine_ecumenical_miaphysite
}
}
}
set_county_faith = root.faith
set_county_rite = root.rite
}
30 = {
trigger = {
faith = {
NOR = {
has_doctrine = special_doctrine_ecumenical_christian
has_doctrine = special_doctrine_ecumenical_miaphysite
}
}
any_neighboring_county = {
faith = {
OR = {
has_doctrine = special_doctrine_ecumenical_christian
has_doctrine = special_doctrine_ecumenical_miaphysite
}
}
}
}
random_neighboring_county = {
limit = {
faith = {
OR = {
has_doctrine = special_doctrine_ecumenical_christian
has_doctrine = special_doctrine_ecumenical_miaphysite
}
}
}
save_scope_as = neighboring_county
}
set_county_faith = scope:neighboring_county.faith
set_county_rite = scope:neighboring_county.rite
}
}As written in game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
The first 120 of its 124 lines; the rest is in game/common/scripted_effects/00_major_decisions_scripted_effects.txt from line 2227.
Where it is used
Every place in common/, events/ and history/ that calls promote_hungarian_settlement_decision_scripted_effect.
Decisions (1)
Events (1)
- New Beginning
east_europe.0030
Source: game/common/scripted_effects/00_major_decisions_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.