Scripted effect
pilgrimage_completed_log_entry_effect
pilgrimage_completed_log_entry_effect = yesgame/common/scripted_effects/00_pilgrimage_effects.txt, line 55 (37 lines). No parameters.
pilgrimage_completed_log_entry_effect is a scripted effect in Crusader Kings III, written at line 55 of its file. It takes no parameters: pilgrimage_completed_log_entry_effect = yes. The game's script calls it in 2 places, among them Pilgrimage (activity) and …: ... Done That (event pilgrimage.7000). Patch 1.20.1.2, from game/common/scripted_effects/00_pilgrimage_effects.txt.
The comment above it in the file
Grants you Hajj or Pilgrimage rewards, is run in the on_complete of the Pilgrimage activity
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (37 lines of game script)
pilgrimage_completed_log_entry_effect = {
if = {
limit = { has_hajj_pilgrimage_type_trigger = yes }
involved_activity = {
add_activity_log_entry = {
key = hajj_completed_log
tags = { completed }
score = 100
show_in_conclusion = yes
character = root
#Effects
root = {
#This effect applies traits/xp as appropriate and ALSO calls give_pilgrimage_reward_effect
give_hajj_trait_or_xp_effect = yes
}
}
}
}
else_if = {
limit = { exists = involved_activity }
involved_activity = {
add_activity_log_entry = {
key = pilgrimage_completed_log
tags = { completed }
score = 100
show_in_conclusion = yes
character = root
#Effects
root = {
#This effect applies traits/xp as appropriate and also calls give_pilgrimage_reward_effect
give_pilgrimage_reward_effect = yes
}
}
}
}
pam_vows_of_poverty_host_completion_piety_effect = yes
}As written in game/common/scripted_effects/00_pilgrimage_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pilgrimage_completed_log_entry_effect.
Activities (1)
Events (1)
- …: ... Done That
pilgrimage.7000
Source: game/common/scripted_effects/00_pilgrimage_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.