CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

give_hajj_trait_or_xp_effect

give_hajj_trait_or_xp_effect = yes

game/common/scripted_effects/00_pilgrimage_effects.txt, line 399 (87 lines). No parameters.

give_hajj_trait_or_xp_effect is a scripted effect in Crusader Kings III, written at line 399 of its file. It takes no parameters: give_hajj_trait_or_xp_effect = yes. The game's script calls it in 1 place, among them pilgrimage_completed_log_entry_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_pilgrimage_effects.txt.

The comment above it in the file

Grants you Hajjaj trait as appropriate; if you already have the trait it either gives xp or piety. Also logs the effect in activity log for host

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (87 lines of game script)
give_hajj_trait_or_xp_effect = {
	if = {
		limit = { 
			NOT = { has_trait = hajjaj }
		}
		add_trait = hajjaj
	}
	else_if = {
		limit = { has_lifestyle = learning_lifestyle }
		add_learning_lifestyle_xp = major_lifestyle_xp
	}
	else = { add_character_flag = should_get_trait_piety }
	give_pilgrimage_reward_effect = yes
	#Add trait or xp for any people coming along as well
	if = {
		limit = {
			this = involved_activity.activity_host
			current_travel_plan ?= {
				any_entourage_character = {
					religion = religion:islam_religion
					NOT = { has_trait = hajjaj }
				}
			}
		}
		#To get the past tense loc for the Obligatory arrival
		custom_description_no_bullet = { 
			text = pilgrimage_entourage_gains_hajjaj_trait
			hidden_effect = {
				current_travel_plan = {
					every_entourage_character = {
						limit = {
							religion = religion:islam_religion
							NOT = { has_trait = hajjaj }
						}
						add_trait = hajjaj	
					}
				}
			}
		}
	}
	if = {
		limit = {
			this = involved_activity.activity_host
			current_travel_plan ?= {
				any_entourage_character = {
					NOT = { religion = religion:islam_religion }
					exists = involved_activity
					save_temporary_scope_as = pilgrim_temp
					faith = {
						any_holy_site_barony = { this = scope:pilgrim_temp.involved_activity.activity_location.barony }
					}
				}
			}
		}
		#To get the past tense loc for the Obligatory arrival
		custom_description_no_bullet = { 
			text = pilgrimage_entourage_gains_pilgrim_trait	
			hidden_effect = {
				current_travel_plan = {
					every_entourage_character = {
						limit = {
							NOT = { religion = religion:islam_religion }
							exists = involved_activity
							save_temporary_scope_as = pilgrim_temp
							faith = {
								any_holy_site_barony = { this = scope:pilgrim_temp.involved_activity.activity_location.barony }
							}
						}
						if = {
							limit = {
								NOT = { has_trait = pilgrim }
							}
							add_trait = pilgrim
						}
						else_if = {
							limit = { has_trait = pilgrim }
							add_trait_xp = {
								trait = pilgrim
								value = 10
							}
						}			
					}
				}
			}
		}
	}
}

As written in game/common/scripted_effects/00_pilgrimage_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls give_hajj_trait_or_xp_effect.

Source: game/common/scripted_effects/00_pilgrimage_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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