CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

petition_head_of_faith_excommunication_offer_gold_success_effect

petition_head_of_faith_excommunication_offer_gold_success_effect = yes

game/common/scripted_effects/11_petition_head_of_faith_effects.txt, line 451 (16 lines). No parameters.

petition_head_of_faith_excommunication_offer_gold_success_effect is a scripted effect in Crusader Kings III, written at line 451 of its file. It takes no parameters: petition_head_of_faith_excommunication_offer_gold_success_effect = yes. The game's script calls it in 1 place, among them petition_head_of_faith_excommunication_offer_gold_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/11_petition_head_of_faith_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (16 lines of game script)
petition_head_of_faith_excommunication_offer_gold_success_effect = {
	# Pay gold; Head of Faith gains grateful_opinion toward petitioner.
	pay_short_term_gold = {
		target = var:petition_head_of_faith_recipient
		gold = major_gold_value
	}
	var:petition_head_of_faith_recipient = {
		add_opinion = {
			target = prev
			modifier = grateful_opinion
			opinion = 20
		}
	}
	petition_head_of_faith_grant_excommunication_effect = yes
	petition_head_of_faith_route_to_excommunication_success_effect = yes
}

As written in game/common/scripted_effects/11_petition_head_of_faith_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls petition_head_of_faith_excommunication_offer_gold_success_effect.

Source: game/common/scripted_effects/11_petition_head_of_faith_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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