Scripted effect
petition_head_of_faith_excommunication_offer_gold_effect
petition_head_of_faith_excommunication_offer_gold_effect = yesgame/common/scripted_effects/11_petition_head_of_faith_effects.txt, line 349 (50 lines). No parameters.
petition_head_of_faith_excommunication_offer_gold_effect is a scripted effect in Crusader Kings III, written at line 349 of its file. It takes no parameters: petition_head_of_faith_excommunication_offer_gold_effect = yes. The game's script calls it in 2 places, among them The Argument (event petition_head_of_faith.2000) and The Argument (event petition_head_of_faith.4000). Patch 1.20.1.2, from game/common/scripted_effects/11_petition_head_of_faith_effects.txt.
The comment above it in the file
offer_gold argument ("Offer Gold"). Venal Head of Faith auto-accepts gold. Otherwise diplomacy duel; gold not spent on failure. Reserved piety forfeited on duel failure. Petitioner scope.What it does
If
Then
Otherwise
duel = { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (50 lines of game script)
petition_head_of_faith_excommunication_offer_gold_effect = {
add_character_flag = petition_head_of_faith_argument_finesse
if = {
# Venal Head of Faith skips the duel.
limit = { petition_head_of_faith_recipient_venal_trigger = yes }
petition_head_of_faith_excommunication_offer_gold_success_effect = yes
}
else = {
duel = {
skill = diplomacy
target = var:petition_head_of_faith_recipient
# Base 10/10 = 50% at equal skill, neutral disposition
10 = {
desc = petition_head_of_faith_duel_success
compare_modifier = {
value = scope:duel_value
multiplier = 1
}
modifier = {
top_participant_group:the_christian_church ?= {
has_participant_group_parameter = the_christian_church_more_likely_to_accept_request_excommunications
}
add = 5
}
modifier = {
petition_head_of_faith_disposition_favorable_trigger = yes
add = 5
}
modifier = {
petition_head_of_faith_disposition_skeptical_trigger = yes
add = -3
}
modifier = {
petition_head_of_faith_disposition_hostile_trigger = yes
add = -8
}
min = 1
petition_head_of_faith_excommunication_offer_gold_success_effect = yes
}
10 = {
desc = petition_head_of_faith_argument_affronted
compare_modifier = {
value = scope:duel_value
multiplier = -1
}
petition_head_of_faith_excommunication_affront_failure_effect = yes
}
}
}
}As written in game/common/scripted_effects/11_petition_head_of_faith_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_head_of_faith_excommunication_offer_gold_effect.
Events (2)
- The Argument
petition_head_of_faith.2000 - The Argument
petition_head_of_faith.4000
Source: game/common/scripted_effects/11_petition_head_of_faith_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.