Scripted trigger
petition_head_of_faith_recipient_venal_trigger
petition_head_of_faith_recipient_venal_trigger = yesgame/common/scripted_triggers/11_petition_head_of_faith_triggers.txt, line 319 (12 lines). No parameters.
petition_head_of_faith_recipient_venal_trigger is a scripted trigger in Crusader Kings III, written at line 319 of its file. It takes no parameters: petition_head_of_faith_recipient_venal_trigger = yes (or no). The game's script calls it in 1 place, among them petition_head_of_faith_excommunication_offer_gold_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt.
The comment above it in the file
Head of Faith accepts a gold bribe without a duel: greedy AI, personal Simony tenet, or core Simony tenet.
What it checks
var:petition_head_of_faith_recipient:One of these
- Ai greed at least 35
or
has_personal_tenet = tenet_simonyor
Their rite: The rite has The Head of Faith always accepts Gold offered to lift an Excommunication
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
petition_head_of_faith_recipient_venal_trigger = {
exists = var:petition_head_of_faith_recipient
var:petition_head_of_faith_recipient = {
OR = {
ai_greed >= medium_positive_ai_value
has_personal_tenet = tenet_simony
rite = {
rite_has_parameter = tenet_simony_venal_head_of_faith
}
}
}
}As written in game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_head_of_faith_recipient_venal_trigger.
Scripted effects (1)
Source: game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.