CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

perk_interaction_0122_apply_effects_effect

perk_interaction_0122_apply_effects_effect = yes

game/common/scripted_effects/00_board_game_effects.txt, line 552 (32 lines). No parameters.

perk_interaction_0122_apply_effects_effect is a scripted effect in Crusader Kings III, written at line 552 of its file. It takes no parameters: perk_interaction_0122_apply_effects_effect = yes. The game's script calls it in 1 place, among them perk_interaction.0121 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_board_game_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (32 lines of game script)
perk_interaction_0122_apply_effects_effect = {
	# Stakes.
	## Friendlies bet opinion & stress.
	if = {
		limit = { always = scope:chess_friendly }
		fp2_bg_stake_friendly_effect = {
			VICTOR = scope:bg_victor
			LOSER = scope:bg_loser
		}
	}
	## Fame bets prestige.
	if = {
		limit = { always = scope:chess_prestige }
		fp2_bg_stake_fame_effect = {
			VICTOR = scope:bg_victor
			LOSER = scope:bg_loser
		}
	}
	## Fortune bets gold.
	if = {
		limit = { always = scope:chess_gold }
		fp2_bg_stake_fortune_effect = {
			VICTOR = scope:bg_victor
			LOSER = scope:bg_loser
		}
	}
	## Land bets... land.
	if = {
		limit = { always = scope:chess_land }
		fp2_bg_stake_titles_effect = { VICTOR = scope:bg_victor }
	}
}

As written in game/common/scripted_effects/00_board_game_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls perk_interaction_0122_apply_effects_effect.

Source: game/common/scripted_effects/00_board_game_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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