Scripted effect
perk_interaction_0122_apply_effects_effect
perk_interaction_0122_apply_effects_effect = yesgame/common/scripted_effects/00_board_game_effects.txt, line 552 (32 lines). No parameters.
perk_interaction_0122_apply_effects_effect is a scripted effect in Crusader Kings III, written at line 552 of its file. It takes no parameters: perk_interaction_0122_apply_effects_effect = yes. The game's script calls it in 1 place, among them perk_interaction.0121 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_board_game_effects.txt.
What it does
- If never:
fp2_bg_stake_friendly_effect = { VICTOR = scope:bg_victor LOSER = scope:bg_loser }
- If never:
fp2_bg_stake_fame_effect = { VICTOR = scope:bg_victor LOSER = scope:bg_loser }
- If never:
fp2_bg_stake_fortune_effect = { VICTOR = scope:bg_victor LOSER = scope:bg_loser }
- If never:
fp2_bg_stake_titles_effect = { VICTOR = scope:bg_victor }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (32 lines of game script)
perk_interaction_0122_apply_effects_effect = {
# Stakes.
## Friendlies bet opinion & stress.
if = {
limit = { always = scope:chess_friendly }
fp2_bg_stake_friendly_effect = {
VICTOR = scope:bg_victor
LOSER = scope:bg_loser
}
}
## Fame bets prestige.
if = {
limit = { always = scope:chess_prestige }
fp2_bg_stake_fame_effect = {
VICTOR = scope:bg_victor
LOSER = scope:bg_loser
}
}
## Fortune bets gold.
if = {
limit = { always = scope:chess_gold }
fp2_bg_stake_fortune_effect = {
VICTOR = scope:bg_victor
LOSER = scope:bg_loser
}
}
## Land bets... land.
if = {
limit = { always = scope:chess_land }
fp2_bg_stake_titles_effect = { VICTOR = scope:bg_victor }
}
}As written in game/common/scripted_effects/00_board_game_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls perk_interaction_0122_apply_effects_effect.
Events (1)
Source: game/common/scripted_effects/00_board_game_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.