Scripted effect
fp2_bg_stake_fortune_effect
fp2_bg_stake_fortune_effect = { LOSER = … VICTOR = … }game/common/scripted_effects/00_board_game_effects.txt, line 513 (9 lines). Parameters: $LOSER$, $VICTOR$.
fp2_bg_stake_fortune_effect is a scripted effect in Crusader Kings III, written at line 513 of its file. A call passes 2 parameters: LOSER and VICTOR. The game's script calls it in 2 places, among them Challenge to Board Game (interaction) and perk_interaction_0122_apply_effects_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_board_game_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (9 lines of game script)
fp2_bg_stake_fortune_effect = {
# A nice, simple, transfer of funds.
$LOSER$ = {
pay_short_term_gold = {
target = $VICTOR$
gold = scope:bg_stake_gold
}
}
}As written in game/common/scripted_effects/00_board_game_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp2_bg_stake_fortune_effect.
Character interactions (1)
Scripted effects (1)
Source: game/common/scripted_effects/00_board_game_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.