CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

fp2_bg_stake_friendly_effect

fp2_bg_stake_friendly_effect = { LOSER = … VICTOR = … }

game/common/scripted_effects/00_board_game_effects.txt, line 481 (26 lines). Parameters: $LOSER$, $VICTOR$.

fp2_bg_stake_friendly_effect is a scripted effect in Crusader Kings III, written at line 481 of its file. A call passes 2 parameters: LOSER and VICTOR. The game's script calls it in 2 places, among them Challenge to Board Game (interaction) and perk_interaction_0122_apply_effects_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_board_game_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (26 lines of game script)
fp2_bg_stake_friendly_effect = {
	$VICTOR$ = {
		if = {
			# Obscure opinion adds from players.
			limit = { is_ai = yes }
			add_opinion = {
				target = $LOSER$
				modifier = pleased_opinion
				opinion = 25
			}
		}
		add_stress = minor_stress_loss
	}
	$LOSER$ = {
		if = {
			# Obscure opinion adds from players.
			limit = { is_ai = yes }
			add_opinion = {
				target = $VICTOR$
				modifier = pleased_opinion
				opinion = 10
			}
		}
		add_stress = minor_stress_gain
	}	
}

As written in game/common/scripted_effects/00_board_game_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls fp2_bg_stake_friendly_effect.

Character interactions (1)

Source: game/common/scripted_effects/00_board_game_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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