Scripted effect · By God Alone files
pam_seed_monk_courtiers_effect
pam_seed_monk_courtiers_effect = yesgame/common/scripted_effects/pam_effects.txt, line 8888 (49 lines). No parameters.
pam_seed_monk_courtiers_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 8888 of its file. It takes no parameters: pam_seed_monk_courtiers_effect = yes. The game's script calls it in 3 places, among them on_game_start_after_lobby (on action), on_title_gain (on action) and three_year_playable_pulse (on action). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
The comment above it in the file
Without this, clerical courts fill from generic pool templates and feel secular
What it does
If
One of these
pam_court_wants_monk_courtiers_trigger = yesor
All of these
- Is a ruler
- Highest held Title is at least County Rank
- Their religion is not Christianity
pam_government_is_religious_playable_trigger = yes- Their primary title:
is_mercenary_company = nois_holy_order = no
Then
while = { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (49 lines of game script)
pam_seed_monk_courtiers_effect = {
if = {
limit = {
OR = {
pam_court_wants_monk_courtiers_trigger = yes
# Without regional clergy to draw on, a clerical court's own clergy are its only Clerical Appointment candidates
AND = {
has_pam_dlc_trigger = yes
is_ruler = yes
highest_held_title_tier >= tier_county
NOT = { religion = religion:christianity_religion }
pam_government_is_religious_playable_trigger = yes
primary_title = {
is_mercenary_company = no
is_holy_order = no
}
}
}
}
save_temporary_scope_as = monk_employer
while = {
count = 4 # Hard bound matching the highest quota; the limit below is what actually ends the loop
limit = {
any_courtier = {
count < pam_monk_courtier_target_value
OR = {
has_trait = devoted
has_trait = cleric
}
}
}
random_list = {
50 = {
trigger = { faith = { faith_has_monasticism_trigger = yes } }
create_character = { # No location: create_character rejects location and employer together
employer = scope:monk_employer
template = pam_monk_courtier_template
}
}
50 = {
create_character = {
employer = scope:monk_employer
template = pam_cleric_courtier_template
}
}
}
}
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_seed_monk_courtiers_effect.
On actions (the game's own hooks) (3)
- on_game_start_after_lobby
- on_title_gain
- three_year_playable_pulse
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.