CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_save_selected_interaction_tenet_effect

pam_save_selected_interaction_tenet_effect = yes

game/common/scripted_effects/pam_effects.txt, line 9172 (491 lines). No parameters.

pam_save_selected_interaction_tenet_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 9172 of its file. It takes no parameters: pam_save_selected_interaction_tenet_effect = yes. The game's script calls it in 2 places, among them Evangelize Personal Tenet (interaction) and pam_reform_order_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (120 lines of game script)
pam_save_selected_interaction_tenet_effect = {
	# Set the tenet based on selected send_options
	switch = {
		trigger = yes
		scope:tenet_aniconism = {
			tenet:tenet_aniconism = {
				save_scope_as = pam_selected_interaction_tenet
			}
		}
		scope:tenet_alexandrian_catechism = {
			tenet:tenet_alexandrian_catechism = {
				save_scope_as = pam_selected_interaction_tenet
			}
		}
		scope:tenet_armed_pilgrimages = {
			tenet:tenet_armed_pilgrimages = {
				save_scope_as = pam_selected_interaction_tenet
			}
		}
		scope:tenet_carnal_exaltation = {
			tenet:tenet_carnal_exaltation = {
				save_scope_as = pam_selected_interaction_tenet
			}
		}
		scope:tenet_communal_identity = {
			tenet:tenet_communal_identity = {
				save_scope_as = pam_selected_interaction_tenet
			}
		}
		scope:tenet_communion = {
			tenet:tenet_communion = {
				save_scope_as = pam_selected_interaction_tenet
			}
		}
		scope:tenet_consolamentum = {
			tenet:tenet_consolamentum = {
				save_scope_as = pam_selected_interaction_tenet
			}
		}
		scope:tenet_divine_marriage = {
			tenet:tenet_divine_marriage = {
				save_scope_as = pam_selected_interaction_tenet
			}
		}
		scope:tenet_gnosticism = {
			tenet:tenet_gnosticism = {
				save_scope_as = pam_selected_interaction_tenet
			}
		}
		scope:tenet_mendicant_preachers = {
			tenet:tenet_mendicant_preachers = {
				save_scope_as = pam_selected_interaction_tenet
			}
		}
		scope:tenet_pacifism = {
			tenet:tenet_pacifism = {
				save_scope_as = pam_selected_interaction_tenet
			}
		}
		scope:tenet_pentarchy = {
			tenet:tenet_pentarchy = {
				save_scope_as = pam_selected_interaction_tenet
			}
		}
		scope:tenet_unrelenting_faith = {
			tenet:tenet_unrelenting_faith = {
				save_scope_as = pam_selected_interaction_tenet
			}
		}
		scope:tenet_vows_of_poverty = {
			tenet:tenet_vows_of_poverty = {
				save_scope_as = pam_selected_interaction_tenet
			}
		}
		scope:tenet_pastoral_isolation = {
			tenet:tenet_pastoral_isolation = {
				save_scope_as = pam_selected_interaction_tenet
			}
		}
		scope:tenet_adaptive = {
			tenet:tenet_adaptive = {
				save_scope_as = pam_selected_interaction_tenet
			}
		}
		scope:tenet_esotericism = {
			tenet:tenet_esotericism = {
				save_scope_as = pam_selected_interaction_tenet
			}
		}
		scope:tenet_legalism = {
			tenet:tenet_legalism = {
				save_scope_as = pam_selected_interaction_tenet
			}
		}
		scope:tenet_literalism = {
			tenet:tenet_literalism = {
				save_scope_as = pam_selected_interaction_tenet
			}
		}
		scope:tenet_reincarnation = {
			tenet:tenet_reincarnation = {
				save_scope_as = pam_selected_interaction_tenet
			}
		}
		scope:tenet_religious_legal_pronouncements = {
			tenet:tenet_religious_legal_pronouncements = {
				save_scope_as = pam_selected_interaction_tenet
			}
		}
		scope:tenet_struggle_submission = {
			tenet:tenet_struggle_submission = {
				save_scope_as = pam_selected_interaction_tenet
			}
		}
		scope:tenet_false_conversion_sanction = {
			tenet:tenet_false_conversion_sanction = {
				save_scope_as = pam_selected_interaction_tenet
			}
		}
		scope:tenet_tax_nonbelievers = {

As written in game/common/scripted_effects/pam_effects.txt.

The first 120 of its 491 lines; the rest is in game/common/scripted_effects/pam_effects.txt from line 9172.

Where it is used

Every place in common/, events/ and history/ that calls pam_save_selected_interaction_tenet_effect.

Character interactions (1)

Scripted effects (1)

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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