CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_reform_order_effect

pam_reform_order_effect = yes

game/common/scripted_effects/pam_effects.txt, line 14730 (88 lines). No parameters.

pam_reform_order_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 14730 of its file. It takes no parameters: pam_reform_order_effect = yes. The game's script calls it in 1 place, among them Reform Order (interaction). Its body carries 5 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (88 lines of game script)
pam_reform_order_effect = {
	pam_save_selected_interaction_tenet_effect = yes

	scope:actor.rite = { save_scope_as = pam_reform_order_rite }
	scope:recipient = {
		holy_order = {
			save_scope_as = pam_reform_order
			title = { save_scope_as = pam_reform_order_title }
			if = {
				limit = { exists = scope:pam_selected_interaction_tenet }
				custom_tooltip = { # Order adopts the tenet
					text = pam_reform_order_adopt_tenet_tt
					hidden_effect = {
						scope:pam_reform_order = { set_order_tenet = scope:pam_selected_interaction_tenet }
					}
				}
			}
			if = { # Order adopts rite
				limit = {
					NOT = { order_rite = scope:pam_reform_order_rite }
				}
				custom_tooltip = {
					text = pam_reform_order_adopt_rite_tt
					hidden_effect = {
						scope:pam_reform_order = {
							set_order_rite = scope:pam_reform_order_rite
						}
					}
				}
			}
		}
		if = { # Adopt the PT
			limit = { exists = scope:pam_selected_interaction_tenet }
			if = {
				limit = {
					NOT = { has_personal_tenet = scope:pam_selected_interaction_tenet }
				}
				pam_replace_personal_tenet_effect = { TENET = scope:pam_selected_interaction_tenet }
			}
			custom_tooltip = {
				text = pam_reform_order_courtiers_adopt_tenet_tt
				every_courtier = {
					limit = {
						OR = {
							pam_is_monastic_order_member_trigger = yes
							pam_is_military_order_member_trigger = yes
						}
						NOT = { has_personal_tenet = scope:pam_selected_interaction_tenet }
					}
					pam_replace_personal_tenet_effect = { TENET = scope:pam_selected_interaction_tenet }
				}
			}
		}
		if = { # Adopt the rite
			limit = { exists = scope:pam_reform_order_rite }
			if = {
				limit = {
					NOT = { rite = scope:pam_reform_order_rite }
				}
				set_character_rite = scope:pam_reform_order_rite
			}
			custom_tooltip = {
				text = pam_reform_order_courtiers_adopt_rite_tt
				every_courtier = {
					limit = {
						OR = {
							pam_is_monastic_order_member_trigger = yes
							pam_is_military_order_member_trigger = yes
						}
						NOT = { rite = scope:pam_reform_order_rite }
					}
					set_character_rite = scope:pam_reform_order_rite
				}
			}
		}
	}

	hidden_effect = {
		scope:actor = {
			send_interface_toast = {
				type = event_toast_effect_good
				title = pam_reform_order_interaction_toast
				right_icon = scope:recipient
				custom_tooltip = pam_reform_order_interaction_toast_tt
			}
		}
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_reform_order_effect.

Character interactions (1)

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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