Scripted effect · By God Alone files
pam_reform_order_effect
pam_reform_order_effect = yesgame/common/scripted_effects/pam_effects.txt, line 14730 (88 lines). No parameters.
pam_reform_order_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 14730 of its file. It takes no parameters: pam_reform_order_effect = yes. The game's script calls it in 1 place, among them Reform Order (interaction). Its body carries 5 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
What it does
pam_save_selected_interaction_tenet_effect = yesscope:recipient:holy_order = { … }If
a check the game hides
Then
If
NOT = { has_personal_tenet = scope:pam_selected_interaction_tenet }
Then
pam_replace_personal_tenet_effect = { TENET = scope:pam_selected_interaction_tenet }
- … monastic Courtiers also adopt it as a Personal Tenet
If
a check the game hides
Then
If
NOT = { rite = scope:pam_reform_order_rite }
Then
set_character_rite = scope:pam_reform_order_rite
- … monastic Courtiers also adopt …
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (88 lines of game script)
pam_reform_order_effect = {
pam_save_selected_interaction_tenet_effect = yes
scope:actor.rite = { save_scope_as = pam_reform_order_rite }
scope:recipient = {
holy_order = {
save_scope_as = pam_reform_order
title = { save_scope_as = pam_reform_order_title }
if = {
limit = { exists = scope:pam_selected_interaction_tenet }
custom_tooltip = { # Order adopts the tenet
text = pam_reform_order_adopt_tenet_tt
hidden_effect = {
scope:pam_reform_order = { set_order_tenet = scope:pam_selected_interaction_tenet }
}
}
}
if = { # Order adopts rite
limit = {
NOT = { order_rite = scope:pam_reform_order_rite }
}
custom_tooltip = {
text = pam_reform_order_adopt_rite_tt
hidden_effect = {
scope:pam_reform_order = {
set_order_rite = scope:pam_reform_order_rite
}
}
}
}
}
if = { # Adopt the PT
limit = { exists = scope:pam_selected_interaction_tenet }
if = {
limit = {
NOT = { has_personal_tenet = scope:pam_selected_interaction_tenet }
}
pam_replace_personal_tenet_effect = { TENET = scope:pam_selected_interaction_tenet }
}
custom_tooltip = {
text = pam_reform_order_courtiers_adopt_tenet_tt
every_courtier = {
limit = {
OR = {
pam_is_monastic_order_member_trigger = yes
pam_is_military_order_member_trigger = yes
}
NOT = { has_personal_tenet = scope:pam_selected_interaction_tenet }
}
pam_replace_personal_tenet_effect = { TENET = scope:pam_selected_interaction_tenet }
}
}
}
if = { # Adopt the rite
limit = { exists = scope:pam_reform_order_rite }
if = {
limit = {
NOT = { rite = scope:pam_reform_order_rite }
}
set_character_rite = scope:pam_reform_order_rite
}
custom_tooltip = {
text = pam_reform_order_courtiers_adopt_rite_tt
every_courtier = {
limit = {
OR = {
pam_is_monastic_order_member_trigger = yes
pam_is_military_order_member_trigger = yes
}
NOT = { rite = scope:pam_reform_order_rite }
}
set_character_rite = scope:pam_reform_order_rite
}
}
}
}
hidden_effect = {
scope:actor = {
send_interface_toast = {
type = event_toast_effect_good
title = pam_reform_order_interaction_toast
right_icon = scope:recipient
custom_tooltip = pam_reform_order_interaction_toast_tt
}
}
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_reform_order_effect.
Character interactions (1)
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.