CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_personal_tenet_status_change_fulfillment_effect

pam_personal_tenet_status_change_fulfillment_effect = { TENET = … }

game/common/scripted_effects/pam_effects.txt, line 1055 (27 lines). Parameters: $TENET$.

pam_personal_tenet_status_change_fulfillment_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 1055 of its file. A call passes 1 parameter: TENET. The game's script calls it in 2 places, among them ecumenical_council_personal_tenet_fulfillment_effect (scripted effect) and pam_personal_tenet_rite_update_fulfillment_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

What it does

  • If

    • has_personal_tenet = $TENET$

    Then

    • If

      • Their rite:
        • has_tenet_status = { tenet = $TENET$ status = prohibited }

      Then

      • Spiritual fulfillment -10

      Else if

      • Their rite:
        • has_tenet_status = { tenet = $TENET$ status = permitted }

      Then

      • Spiritual fulfillment +10

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (27 lines of game script)
pam_personal_tenet_status_change_fulfillment_effect = {
	if = {
		limit = { has_personal_tenet = $TENET$ }
		if = {
			limit = {
				rite = {
					has_tenet_status = {
						tenet = $TENET$
						status = prohibited
					}
				}
			}
			change_spiritual_fulfillment = major_spiritual_fulfillment_loss
		}
		else_if = {
			limit = {
				rite = {
					has_tenet_status = {
						tenet = $TENET$
						status = permitted
					}
				}
			}
			change_spiritual_fulfillment = major_spiritual_fulfillment_value
		}
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_personal_tenet_status_change_fulfillment_effect.

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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