CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_personal_tenet_rite_update_fulfillment_effect

pam_personal_tenet_rite_update_fulfillment_effect = yes

game/common/scripted_effects/pam_effects.txt, line 1132 (30 lines). No parameters.

pam_personal_tenet_rite_update_fulfillment_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 1132 of its file. It takes no parameters: pam_personal_tenet_rite_update_fulfillment_effect = yes. The game's script calls it in 2 places, among them on_rite_updated (on action) and pam_personal_tenet_status_change_fulfillment_on_action (on action). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (30 lines of game script)
pam_personal_tenet_rite_update_fulfillment_effect = {
	save_temporary_scope_as = pam_personal_tenet_holder
	every_in_list = {
		list = changed_tenet_status
		save_temporary_scope_as = pam_status_changed_tenet
		scope:pam_personal_tenet_holder = {
			pam_personal_tenet_status_change_fulfillment_effect = { TENET = scope:pam_status_changed_tenet }
		}
	}
	every_in_list = {
		list = added_tenets
		save_temporary_scope_as = pam_status_changed_tenet
		scope:pam_personal_tenet_holder = {
			pam_personal_tenet_made_core_fulfillment_effect = {
				TENET = scope:pam_status_changed_tenet
				RITE = root
			}
		}
	}
	every_in_list = {
		list = removed_tenets
		save_temporary_scope_as = pam_status_changed_tenet
		scope:pam_personal_tenet_holder = {
			pam_personal_tenet_lost_core_fulfillment_effect = {
				TENET = scope:pam_status_changed_tenet
				RITE = root
			}
		}
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_personal_tenet_rite_update_fulfillment_effect.

On actions (the game's own hooks) (2)

  • on_rite_updated
  • pam_personal_tenet_status_change_fulfillment_on_action

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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