Scripted effect · By God Alone files
pam_personal_tenet_rite_update_fulfillment_effect
pam_personal_tenet_rite_update_fulfillment_effect = yesgame/common/scripted_effects/pam_effects.txt, line 1132 (30 lines). No parameters.
pam_personal_tenet_rite_update_fulfillment_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 1132 of its file. It takes no parameters: pam_personal_tenet_rite_update_fulfillment_effect = yes. The game's script calls it in 2 places, among them on_rite_updated (on action) and pam_personal_tenet_status_change_fulfillment_on_action (on action). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
What it does
- Every in list › scope:pam_personal_tenet_holder:
pam_personal_tenet_status_change_fulfillment_effect = { TENET = scope:pam_status_changed_tenet }
- Every in list › scope:pam_personal_tenet_holder:
pam_personal_tenet_made_core_fulfillment_effect = { TENET = scope:pam_status_changed_tenet RITE = root }
- Every in list › scope:pam_personal_tenet_holder:
pam_personal_tenet_lost_core_fulfillment_effect = { TENET = scope:pam_status_changed_tenet RITE = root }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (30 lines of game script)
pam_personal_tenet_rite_update_fulfillment_effect = {
save_temporary_scope_as = pam_personal_tenet_holder
every_in_list = {
list = changed_tenet_status
save_temporary_scope_as = pam_status_changed_tenet
scope:pam_personal_tenet_holder = {
pam_personal_tenet_status_change_fulfillment_effect = { TENET = scope:pam_status_changed_tenet }
}
}
every_in_list = {
list = added_tenets
save_temporary_scope_as = pam_status_changed_tenet
scope:pam_personal_tenet_holder = {
pam_personal_tenet_made_core_fulfillment_effect = {
TENET = scope:pam_status_changed_tenet
RITE = root
}
}
}
every_in_list = {
list = removed_tenets
save_temporary_scope_as = pam_status_changed_tenet
scope:pam_personal_tenet_holder = {
pam_personal_tenet_lost_core_fulfillment_effect = {
TENET = scope:pam_status_changed_tenet
RITE = root
}
}
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_personal_tenet_rite_update_fulfillment_effect.
On actions (the game's own hooks) (2)
- on_rite_updated
- pam_personal_tenet_status_change_fulfillment_on_action
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.