CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_negotiate_land_gold_effect

pam_negotiate_land_gold_effect = yes

game/common/scripted_effects/pam_effects.txt, line 6444 (17 lines). No parameters.

pam_negotiate_land_gold_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 6444 of its file. It takes no parameters: pam_negotiate_land_gold_effect = yes. The game's script calls it in 4 places, among them …, Acquired (event pam_interactions_events.0035), Negotiations for … (event pam_interactions_events.0030) and The Disputing of … (event pam_interactions_events.0034). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

What it does

  • If has Treasury:
    • pay_short_term_treasury = { target = scope:recipient gold = scope:recipient.pam_transfer_land_gold_value }
  • Otherwise:
    • pay_short_term_gold = { target = scope:recipient gold = scope:recipient.pam_transfer_land_gold_value }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (17 lines of game script)
pam_negotiate_land_gold_effect = {
	if = {
		limit = {
			has_treasury = yes
		}
		pay_short_term_treasury = {
			target = scope:recipient
			gold = scope:recipient.pam_transfer_land_gold_value
		}
	}
	else = {
		pay_short_term_gold = {
			target = scope:recipient
			gold = scope:recipient.pam_transfer_land_gold_value
		}
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_negotiate_land_gold_effect.

Events (3)

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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