Scripted effect · By God Alone files
pam_incite_war_refusal_effect
pam_incite_war_refusal_effect = yesgame/common/scripted_effects/pam_effects.txt, line 10181 (18 lines). No parameters.
pam_incite_war_refusal_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 10181 of its file. It takes no parameters: pam_incite_war_refusal_effect = yes. The game's script calls it in 1 place, among them A War for the … (event pam_interactions_events.0070). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
What it does
Otherwise
add_piety_experience = { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (18 lines of game script)
pam_incite_war_refusal_effect = {
if = {
limit = {
scope:target.tier >= tier_kingdom
}
add_piety_level = -1
}
else = {
add_piety_experience = {
value = major_piety_loss
multiply = {
value = scope:target.tier
subtract = 1
}
}
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_incite_war_refusal_effect.
Events (1)
- A War for the …
pam_interactions_events.0070
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.