CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_incite_war_refusal_effect

pam_incite_war_refusal_effect = yes

game/common/scripted_effects/pam_effects.txt, line 10181 (18 lines). No parameters.

pam_incite_war_refusal_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 10181 of its file. It takes no parameters: pam_incite_war_refusal_effect = yes. The game's script calls it in 1 place, among them A War for the … (event pam_interactions_events.0070). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

What it does

  • If

    • scope:target.tier >= tier_kingdom

    Then

    Otherwise

    • add_piety_experience = { … }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (18 lines of game script)
pam_incite_war_refusal_effect = {
	if = {
		limit = {
			scope:target.tier >= tier_kingdom
		}
		add_piety_level = -1 
	}
	else = {
		add_piety_experience = {
			value = major_piety_loss
			multiply = {
				value = scope:target.tier
				subtract = 1
			}
		}
	}
	
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_incite_war_refusal_effect.

Events (1)

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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