Scripted effect · By God Alone files
pam_holy_myron_consume_charge_effect
pam_holy_myron_consume_charge_effect = { ARTIFACT = … }game/common/scripted_effects/pam_effects.txt, line 14480 (40 lines). Parameters: $ARTIFACT$.
pam_holy_myron_consume_charge_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 14480 of its file. A call passes 1 parameter: ARTIFACT. The game's script calls it in 5 places, among them Anoint an Artifact with Holy Myron (decision), Gift the Holy Myron (interaction) and A Final Anointing (event pam_holy_myron.0200). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
The comment above it in the file
$ARTIFACT$ = the ampulla trigger_event with no delay runs after this script, so destroy (0002) never leaves a live empty vessel
What it does
If
a check the game hides
Then
If
$ARTIFACT$ = { var:pam_holy_myron_charges <= 0 }
Then
$ARTIFACT$.artifact_owner ?= { trigger_event = pam_holy_myron.0002 }
Otherwise
$ARTIFACT$ = { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (40 lines of game script)
pam_holy_myron_consume_charge_effect = {
if = {
limit = { exists = $ARTIFACT$ }
$ARTIFACT$ = {
change_variable = {
name = pam_holy_myron_charges
subtract = 1
}
}
if = {
limit = {
$ARTIFACT$ = { var:pam_holy_myron_charges <= 0 }
}
$ARTIFACT$ = { save_scope_as = pam_holy_myron_spent_vessel }
$ARTIFACT$.artifact_owner ?= {
trigger_event = pam_holy_myron.0002
}
}
else = {
$ARTIFACT$ = {
save_scope_as = pam_myron_vessel
if = {
limit = { rarity = masterwork }
set_artifact_description = pam_holy_myron_artifact_desc_charged_masterwork
}
else_if = {
limit = { rarity = famed }
set_artifact_description = pam_holy_myron_artifact_desc_charged_famed
}
else_if = {
limit = { rarity = illustrious }
set_artifact_description = pam_holy_myron_artifact_desc_charged_illustrious
}
else = {
set_artifact_description = pam_holy_myron_artifact_desc_charged_common
}
}
}
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_holy_myron_consume_charge_effect.
Decisions (1)
Character interactions (1)
Events (3)
- A Final Anointing
pam_holy_myron.0200 - The Anointment
coronation_events.6130 - The Seal of the Spirit
pam_holy_myron.0300
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.