Scripted effect · By God Alone files
pam_heresy_spawn_hussite_founder_effect
pam_heresy_spawn_hussite_founder_effect = yesgame/common/scripted_effects/pam_heresy_historical_founder_effects.txt, line 110 (31 lines). No parameters.
pam_heresy_spawn_hussite_founder_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 110 of its file. It takes no parameters: pam_heresy_spawn_hussite_founder_effect = yes. The game's script calls it in 1 place, among them pam_heresy_dispatch_founder_spawn_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/pam_heresy_historical_founder_effects.txt.
The comment above it in the file
----- Hussite ------------------- # Primary: Jan Hus (anachronistic - real Hus was born 1372; here he is the named anchor for any 1360+ Bohemian reform outbreak). https://en.wikipedia.org/wiki/Jan_Hus
What it does
create_character = { … }scope:founder:historical_character_finalization_effect = yes- Gain +5,000 Piety
- Gains the modifier “Vow of Poverty”
- Piety +2/month
- Clergy Opinion +5
- Zealot Vassal Opinion +5
- Monthly Income -20%
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (31 lines of game script)
pam_heresy_spawn_hussite_founder_effect = {
create_character = {
age = 25
name = "Jan"
dynasty = none
gender_female_chance = 0
random_traits = no
location = scope:birth_location.title_province
faith = faith:hussite
culture = culture:czech
trait = education_learning_4
trait = zealous
trait = brave
trait = stubborn
trait = devoted
trait = theologian
diplomacy = { min_template_high_skill max_template_high_skill }
martial = { min_template_low_skill max_template_low_skill }
stewardship = { min_template_decent_skill max_template_decent_skill }
intrigue = { min_template_low_skill max_template_low_skill }
learning = { min_template_high_skill max_template_high_skill }
prowess = { min_template_low_skill max_template_low_skill }
save_scope_as = founder
}
scope:founder ?= {
historical_character_finalization_effect = yes
set_variable = jan_hus
add_piety = 5000
add_character_modifier = { modifier = vow_of_poverty_modifier }
}
}As written in game/common/scripted_effects/pam_heresy_historical_founder_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_heresy_spawn_hussite_founder_effect.
Scripted effects (1)
Source: game/common/scripted_effects/pam_heresy_historical_founder_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.