Scripted effect
murder_interception_handle_extra_deaths_effect
murder_interception_handle_extra_deaths_effect = { REASON = … VICTIM = … }game/common/scripted_effects/00_scheme_scripted_effects.txt, line 13114 (17 lines). Parameters: $REASON$, $VICTIM$.
murder_interception_handle_extra_deaths_effect is a scripted effect in Crusader Kings III, written at line 13114 of its file. A call passes 2 parameters: REASON and VICTIM. The game's script calls it in 13 places, among them Murder Intercepter: … (event fp1_shieldmaiden.0021), Murder Intercepter: … (event fp1_shieldmaiden.0022) and Murder Intercepter: Assassin (event murder_save.1003). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.
The comment above it in the file
Process the death result for anyone who dies during the murder interception.
What it does
If
a check the game hides
Then
known_murder_effect = { VICTIM = $VICTIM$ MURDERER = scope:owner EXPOSER = scope:target }
Otherwise
unknown_murder_effect = { VICTIM = $VICTIM$ MURDERER = scope:owner REASON = $REASON$ }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (17 lines of game script)
murder_interception_handle_extra_deaths_effect = {
if = {
limit = { exists = scope:scheme_discovered }
known_murder_effect = {
VICTIM = $VICTIM$
MURDERER = scope:owner
EXPOSER = scope:target
}
}
else = {
unknown_murder_effect = {
VICTIM = $VICTIM$
MURDERER = scope:owner
REASON = $REASON$
}
}
}As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls murder_interception_handle_extra_deaths_effect.
Events (13)
- Murder Intercepter: …
fp1_shieldmaiden.0021 - Murder Intercepter: …
fp1_shieldmaiden.0022 - Murder Intercepter: Assassin
murder_save.1003 - Murder Intercepter: Bodyguard
court_position.9021 - Murder Intercepter: Bodyguard
court_position.9022 - Murder Intercepter: Cup-Bearer
court_position.9011
7 more
- Murder Intercepter: Cup-Bearer
court_position.9012 - Murder Intercepter: Foiled by Love
murder_save.1001 - Murder Intercepter: Food Taster
court_position.9001 - Murder Intercepter: Food Taster
court_position.9002 - Murder Intercepter: Love …
murder_save.1002 - Murder Intercepter: Varangians
murder_save.0010 - Murder Intercepter: Varangians
murder_save.1010
Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.