CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

known_murder_effect

known_murder_effect = { EXPOSER = … MURDERER = … VICTIM = … }

game/common/scripted_effects/00_murder_effects.txt, line 346 (121 lines). Parameters: $EXPOSER$, $MURDERER$, $VICTIM$.

known_murder_effect is a scripted effect in Crusader Kings III, written at line 346 of its file. A call passes 3 parameters: EXPOSER, MURDERER and VICTIM. The game's script calls it in 17 places, among them … Judgment (event religious_interaction.2102), ... Will Emerge (event feast_default.1018) and A Spear for … (event hunt.1007). Patch 1.20.1.2, from game/common/scripted_effects/00_murder_effects.txt.

The comment above it in the file

Exposer can be another character, or the murderer themselves if no specific character makes sense

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
known_murder_effect = {
	$VICTIM$ = { save_scope_as = victim_scope }
	$MURDERER$ = { save_scope_as = murderer_scope }
	hidden_effect = {
		if = {
			limit = { $VICTIM$ = { has_character_flag = is_party_baron } }
			set_local_variable = {
				name = murdered_party_baron
				value = yes
			}
		}
	}
	# If we're a clan this affects unity
	if = {
		limit = { # If the victim is landed
			$VICTIM$ = { is_landed = yes }
		}
		add_clan_unity_interaction_effect = {
			CHARACTER = $MURDERER$
			TARGET = $VICTIM$
			VALUE = medium_unity_loss
			DESC = clan_unity_murder.desc
			REVERSE_NON_HOUSE_TARGET = no
		}
	}
	else = { # For unlanded characters, we don't care as much, but you still lose some unity
		add_clan_unity_interaction_effect = {
			CHARACTER = $MURDERER$
			TARGET = $VICTIM$
			VALUE = minor_unity_loss
			DESC = clan_unity_murder.desc
			REVERSE_NON_HOUSE_TARGET = no
		}
	}
	$VICTIM$ = {
		every_close_family_member = {
			limit = {
				NOR = {
					this = $MURDERER$
					is_scheming_against = {
						target = $VICTIM$
						type = murder
					}
					has_any_bad_relationship_with_character_trigger = { CHARACTER = $VICTIM$ }
					trigger_if = {
						limit = { exists = scope:scheme }
						scope:scheme = { scheme_is_character_agent = prev }
					}
				}
				opinion = {
					target = $VICTIM$
					value > -50
				}
			}
			hidden_effect = {
				random = {
					chance = 25
					modifier = {
			            factor = 2
			            has_trait = wrathful
			        }
			        modifier = {
			            factor = 2
			            has_trait = vengeful
			        }
			        modifier = {
			            factor = 2
			            has_any_good_relationship_with_character_trigger = { CHARACTER = $VICTIM$ }
			        }
			        modifier = {
			        	factor = 2
			        	OR = {
			        		is_parent_of = $VICTIM$
			        		is_child_of = $VICTIM$
			        	} 	
			        }
				    trigger_event = {
						id = bp1_yearly.8050
						days = 15
					}
				}
			}
		}
		death = {
			death_reason = death_murder
			killer = $MURDERER$
		}
		hidden_effect = { set_killer_public = yes }
	}
	$MURDERER$ = {
		hidden_effect = {
			add_secret = {
				type = secret_murder
				target = $VICTIM$
			}
			random_secret = {
				type = secret_murder
				limit = {
					secret_target = $VICTIM$
				}

				set_variable = {
					name = known_murder
					value = yes
				}

				save_scope_as = secret
				expose_secret = $EXPOSER$
			}
		}
	}
	show_as_tooltip = {
		murder_consequences_known_or_exposed_effect = {
			MURDERER = $MURDERER$
			VICTIM = $VICTIM$
			POV = root
		}
	}
	# Family Feud
	house_feud_murder_effect = { VICTIM = $VICTIM$ MURDERER = $MURDERER$ }

As written in game/common/scripted_effects/00_murder_effects.txt.

The first 120 of its 121 lines; the rest is in game/common/scripted_effects/00_murder_effects.txt from line 346.

Where it is used

Every place in common/, events/ and history/ that calls known_murder_effect.

Character interactions (1)

  • Make them a hardened Criminal

Events (14)

8 more

Source: game/common/scripted_effects/00_murder_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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