Scripted effect · Khans of the Steppe files
mpo_war_vassal_tributary_effect
mpo_war_vassal_tributary_effect = { WAR = … }game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 4987 (194 lines). Parameters: $WAR$.
mpo_war_vassal_tributary_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 4987 of its file. A call passes 1 parameter: WAR. The game's script calls it in 1 place, among them Expand Dominance (casus belli). Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.
What it does
- Every in list:
- Every in list:
If
Then
If
scope:attacker.vassal_count >= vassal_limit
Then
start_tributary_from_war_effect = { TRIBUTARY = scope:defender SUZERAIN = scope:attacker WAR = $WAR$ }If
- scope:defender: Is a member of a Confederation
Then
scope:defender.confederation:remove_confederation_member = scope:defender
Otherwise
change_liege = { liege = scope:attacker change = scope:change }
- Every in list:
- Where:
holder ?= scope:current_target_holder
remove_from_list = titles_taken
- Where:
- Every in list:
- Where › Their holder:
- No liege or above:
NOT = { top_suzerain ?= scope:attacker }
- Gains the … Title (attacker)
remove_from_list = target_titles
- Where › Their holder:
- scope:attacker: Gain … Prestige
scope:target_title:If
NOT = { target_is_de_jure_liege_or_above = scope:attacker.primary_title }None of these
- Any de jure county › Their holder:
NOT = { top_liege = scope:attacker }NOT = { top_suzerain ?= scope:attacker }
- Any de jure county › Their holder:
Then
set_de_jure_liege_title = scope:attacker.primary_title
- Every in list:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
mpo_war_vassal_tributary_effect = {
create_title_and_vassal_change = {
type = conquest
save_scope_as = change
add_claim_on_loss = yes
}
every_in_list = {
list = target_titles
if = {
limit = {
tier >= tier_county
}
every_de_jure_county = {
limit = {
holder = {
OR = {
this = scope:defender
top_liege = scope:defender
top_suzerain ?= scope:defender
}
}
}
holder ?= {
add_to_list = target_holder
}
add_to_list = titles_taken
}
}
holder ?= {
add_to_list = target_holder
save_scope_as = temp_de_jure_liege
}
add_hook_from_temp_de_jure_liege_to_attacker = yes
}
every_in_list = {
list = titles_taken
add_to_list = prestige_gain_list
}
ordered_in_list = {
list = titles_taken
order_by = tier
max = 1
save_scope_as = war_goal_title
}
every_in_list = {
list = target_holder
save_scope_as = current_target_holder
if = {
limit = {
NOT = {
any_held_county = {
is_landless_type_title = no
NOT = { is_in_list = titles_taken }
}
}
NOR = {
this = scope:attacker
top_liege = scope:attacker
top_suzerain ?= scope:attacker
}
highest_held_title_tier <= scope:war_goal_title.tier
}
if = {
limit = {
scope:attacker.vassal_count >= vassal_limit
}
start_tributary_from_war_effect = {
TRIBUTARY = scope:defender
SUZERAIN = scope:attacker
WAR = $WAR$
}
#If you tributarize a confederate, they leave their confederation
if = {
limit = {
scope:defender = {
is_confederation_member = yes
}
}
scope:defender.confederation = {
remove_confederation_member = scope:defender
}
}
}
else = {
change_liege = {
liege = scope:attacker
change = scope:change
}
}
every_in_list = {
list = titles_taken
limit = {
holder ?= scope:current_target_holder
}
remove_from_list = titles_taken
}
}
}
every_in_list = {
list = titles_taken
limit = {
holder ?= {
NOR = {
this = scope:attacker
any_liege_or_above = { this = scope:attacker }
top_suzerain ?= scope:attacker
}
}
}
change_title_holder = {
holder = scope:attacker
change = scope:change
}
remove_from_list = target_titlesAs written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.
The first 120 of its 194 lines; the rest is in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt from line 4987.
Where it is used
Every place in common/, events/ and history/ that calls mpo_war_vassal_tributary_effect.
Casus belli (1)
Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.