CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

add_hook_from_temp_de_jure_liege_to_attacker

add_hook_from_temp_de_jure_liege_to_attacker = yes

game/common/scripted_effects/00_casus_belli_effects.txt, line 498 (30 lines). No parameters.

add_hook_from_temp_de_jure_liege_to_attacker is a scripted effect in Crusader Kings III, written at line 498 of its file. It takes no parameters: add_hook_from_temp_de_jure_liege_to_attacker = yes. The game's script calls it in 4 places, among them De Jure (casus belli), Individual De Jure County (casus belli) and Individual De Jure Duchy (casus belli). Patch 1.20.1.2, from game/common/scripted_effects/00_casus_belli_effects.txt.

What it does

  • If

    • scope:temp_de_jure_liege != scope:attacker
    • scope:temp_de_jure_liege:
      • target_is_liege_or_above = scope:attacker
    • scope:temp_de_jure_liege: Is played by the AI
    • scope:attacker:
      • can_add_hook = { type = favor_hook target = scope:temp_de_jure_liege }

    Then

    • scope:attacker:
      • add_hook = { type = favor_hook target = scope:temp_de_jure_liege }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (30 lines of game script)
add_hook_from_temp_de_jure_liege_to_attacker = {
	# Assumes scope of title to be conquered.
	# Assumes scope:attacker to be set for the character initiating the war.
	# Assumes scope:temp_de_jure_liege to be set for the de jure liege that
	# might gain a title from the war.
	# Outcome: De jure liege of the contested title will owe a favor towards
	# the attacker of the war if the de jure liege is in the vassal tree of the attacker.
	if = {
		limit = {
			exists = scope:temp_de_jure_liege
			scope:temp_de_jure_liege != scope:attacker
			scope:temp_de_jure_liege = { target_is_liege_or_above = scope:attacker }
			scope:temp_de_jure_liege = {
				is_ai = yes
			}
			scope:attacker = {
				can_add_hook = {
					type = favor_hook
					target = scope:temp_de_jure_liege
				}
			}
		}
		scope:attacker = {
			add_hook = {
				type = favor_hook
				target = scope:temp_de_jure_liege
			}
		}
	}
}

As written in game/common/scripted_effects/00_casus_belli_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls add_hook_from_temp_de_jure_liege_to_attacker.

Source: game/common/scripted_effects/00_casus_belli_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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