CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Khans of the Steppe files

mpo_gok_offer_submission_refusal_effect

mpo_gok_offer_submission_refusal_effect = yes

game/common/scripted_effects/09_mpo_greatest_of_khans_effects.txt, line 1525 (59 lines). No parameters.

mpo_gok_offer_submission_refusal_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 1525 of its file. It takes no parameters: mpo_gok_offer_submission_refusal_effect = yes. The game's script calls it in 2 places, among them Offer Submission or Ruin (interaction) and mpo_greatest_of_khans.0022 (event). Its body carries 9 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/09_mpo_greatest_of_khans_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (59 lines of game script)
mpo_gok_offer_submission_refusal_effect = {
	save_scope_as = actor
	start_war = {
		cb = mpo_gok_onslaught_cb
		target = scope:recipient
		target_title = scope:recipient.primary_title
	}
	custom_tooltip = gok_on_victory_tt
	show_as_tooltip = {
		rightfully_imprison_character_less_verbose_effect = {
			TARGET = scope:recipient
			IMPRISONER = scope:actor
		}
	}
	custom_tooltip = gok_ruin_additional_destruction_tt
	custom_tooltip = gok_gain_dread_tt
	if = {
		limit = {
			government_has_flag = government_is_nomadic
			scope:recipient.capital_county = {
				any_county_province = {
					OR = {
						has_holding_type = nomad_holding
						has_holding_type = herder_holding
					}
				}
			}
		}
		custom_tooltip = gok_gain_herd_tt
	}
	else = {
		custom_tooltip = gok_gain_gold_tt
	}
	if = {
		limit = {
			scope:send_army = yes
		}
		save_scope_as = requested_quality_army
		custom_tooltip = gok_cb_event_troops_quality_tt
	}
	else_if = {
		limit = {
			scope:send_siege_weapons = yes
		}
		save_scope_as = requested_siege_army
		custom_tooltip = gok_cb_event_troops_siege_tt
	}
	else = {
		custom_tooltip = gok_cb_event_troops_tt
	}

	custom_tooltip = gok_offer_submission_acceptance_bonus_tt
	scope:recipient.primary_title = {
		set_variable = {
			name = refused_submission
			value = yes
		}
	}
}

As written in game/common/scripted_effects/09_mpo_greatest_of_khans_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls mpo_gok_offer_submission_refusal_effect.

Character interactions (1)

Source: game/common/scripted_effects/09_mpo_greatest_of_khans_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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