Scripted effect · Khans of the Steppe files
mpo_gok_offer_submission_refusal_effect
mpo_gok_offer_submission_refusal_effect = yesgame/common/scripted_effects/09_mpo_greatest_of_khans_effects.txt, line 1525 (59 lines). No parameters.
mpo_gok_offer_submission_refusal_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 1525 of its file. It takes no parameters: mpo_gok_offer_submission_refusal_effect = yes. The game's script calls it in 2 places, among them Offer Submission or Ruin (interaction) and mpo_greatest_of_khans.0022 (event). Its body carries 9 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/09_mpo_greatest_of_khans_effects.txt.
What it does
start_war = { cb = mpo_gok_onslaught_cb target = scope:recipient target_title = scope:recipient.primary_title }- On Victory:
rightfully_imprison_character_less_verbose_effect = { TARGET = scope:recipient IMPRISONER = scope:actor }- Characters, Holdings, Buildings and Development are ruthlessly scourged in taken Counties and … Capital Duchy
- Gains Dread
If
scope:send_army = yes
Then
- Gains an army of battle-ready, possibly unique, Special Soldiers, sized according to … Realm
Else if
scope:send_siege_weapons = yes
Then
- Gains an army of Special Soldiers and Siege Weapons, sized according to … Realm
Otherwise
- Gains an army of Special Soldiers, sized according to … Realm
- All Rulers become more likely to accept the Offer Submission or Ruin Interaction
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (59 lines of game script)
mpo_gok_offer_submission_refusal_effect = {
save_scope_as = actor
start_war = {
cb = mpo_gok_onslaught_cb
target = scope:recipient
target_title = scope:recipient.primary_title
}
custom_tooltip = gok_on_victory_tt
show_as_tooltip = {
rightfully_imprison_character_less_verbose_effect = {
TARGET = scope:recipient
IMPRISONER = scope:actor
}
}
custom_tooltip = gok_ruin_additional_destruction_tt
custom_tooltip = gok_gain_dread_tt
if = {
limit = {
government_has_flag = government_is_nomadic
scope:recipient.capital_county = {
any_county_province = {
OR = {
has_holding_type = nomad_holding
has_holding_type = herder_holding
}
}
}
}
custom_tooltip = gok_gain_herd_tt
}
else = {
custom_tooltip = gok_gain_gold_tt
}
if = {
limit = {
scope:send_army = yes
}
save_scope_as = requested_quality_army
custom_tooltip = gok_cb_event_troops_quality_tt
}
else_if = {
limit = {
scope:send_siege_weapons = yes
}
save_scope_as = requested_siege_army
custom_tooltip = gok_cb_event_troops_siege_tt
}
else = {
custom_tooltip = gok_cb_event_troops_tt
}
custom_tooltip = gok_offer_submission_acceptance_bonus_tt
scope:recipient.primary_title = {
set_variable = {
name = refused_submission
value = yes
}
}
}As written in game/common/scripted_effects/09_mpo_greatest_of_khans_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls mpo_gok_offer_submission_refusal_effect.
Character interactions (1)
Events (1)
Source: game/common/scripted_effects/09_mpo_greatest_of_khans_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.