CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

mend_great_schism_scripted_effect

mend_great_schism_scripted_effect = yes

game/common/scripted_effects/00_major_decisions_scripted_effects.txt, line 832 (177 lines). No parameters.

mend_great_schism_scripted_effect is a scripted effect in Crusader Kings III, written at line 832 of its file. It takes no parameters: mend_great_schism_scripted_effect = yes. The game's script calls it in 3 places, among them Mend the Great Schism Through Conquest (decision), Mend the Great Schism Through Diplomacy (decision) and The Great Schism Mended (event roman_restoration.0100). Its body carries 3 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects.txt.

What it does

  • Their faith:
    • If does not have the Ecumenism Doctrine:
      • add_doctrine = special_doctrine_ecumenical_christian
    • Fervor increases by +25
  • If their faith is Catholicism: ⟨faith⟩ Faith with all of their Divergent Rites will become Rites of … Faith
  • Else, if their faith is Orthodoxy: ⟨faith⟩ Faith with all of their Divergent Rites will become Rites of … Faith
  • Otherwise: … and … with all of their Divergent Rites are folded into … Faith
  • Every player:
  • Every ruler:
    • Where:
      • faith.religion = root.faith.religion
      • Their faith is the same as yours
      • Their government is not a Theocratic-type Government
      • Their faith:
        • One of these

    • Event roman_restoration.0101
  • Every player:
    • Where:
      • One of these

        • All of these

          • faith.religion = root.faith.religion
          • Their faith:
            • Does not have the Ecumenism Doctrine
            • Does not have the Miaphysite Communion Doctrine
        • or

          faith.religion != root.faith.religion
    • Event roman_restoration.0102
  • Christianity › • Every Christian Faith with Ecumenism:
    • Where:
      • this.religion = root.faith.religion
      • One of these

    • If has the Ecumenism Doctrine:
      • remove_doctrine = special_doctrine_ecumenical_christian
    • Otherwise:
      • remove_doctrine = special_doctrine_ecumenical_miaphysite
    • Fervor decreases by -25
  • set_nickname_effect = { NICKNAME = nick_the_ecumenist }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
mend_great_schism_scripted_effect = {
	faith = {
		if = { #If from obscure branch of Christianity, make it official.
			limit = {
				NOT = { has_doctrine = special_doctrine_ecumenical_christian }
			}
			add_doctrine = special_doctrine_ecumenical_christian
		}
		change_fervor = {
			value = medium_fervor_gain
			desc = fervor_gain_mended_schism
		}
	}
	if = {
		limit = {
			faith = faith:catholic
		}
		custom_tooltip = {
			text = pam_mend_great_schism_effect_tt_byz
			faith:catholic = {
				save_scope_as = mending_faith
			}
			faith:orthodox = {
				main_rite = {
					save_scope_as = byzantine_rite
				}
				remove_religious_head_title = yes
				every_faith_rite = {
					limit = {
						faith != scope:mending_faith
					}
					set_can_convert_to_rite = no
					set_parent_faith = {
						target = faith:catholic
						main = no
						include_derived = no
					}
				}
			}
		}
	}
	else_if = {
		limit = {
			faith = faith:orthodox
		}
		custom_tooltip = {
			text = pam_mend_great_schism_effect_tt_rom
			faith:orthodox = {
				save_scope_as = mending_faith
			}
			faith:catholic = {
				main_rite = {
					save_scope_as = roman_rite
				}
				remove_religious_head_title = yes
				every_faith_rite = {
					limit = {
						faith != scope:mending_faith
					}
					set_can_convert_to_rite = no
					set_parent_faith = {
						target = faith:orthodox
						main = no
						include_derived = no
					}
				}
			}
		}
	}
	else = {
		custom_tooltip = {
			text = pam_mend_great_schism_effect_tt
			faith = {
				save_scope_as = mending_faith
			}
			faith:orthodox = {
				main_rite = {
					save_scope_as = byzantine_rite
				}
				remove_religious_head_title = yes
				every_faith_rite = {
					limit = {
						faith != scope:mending_faith
					}
					set_can_convert_to_rite = no
					set_parent_faith = {
						target = root.faith
						main = no
						include_derived = no
					}
				}
			}
			faith:catholic = {
				main_rite = {
					save_scope_as = roman_rite
				}
				remove_religious_head_title = yes
				every_faith_rite = {
					limit = {
						faith != scope:mending_faith
					}
					set_can_convert_to_rite = no
					set_parent_faith = {
						target = root.faith
						main = no
						include_derived = no
					}
				}
			}
		}
	}
	every_player = { #Notify all players of the same Faith.
		limit = {
			this != root
			faith = root.faith
		}
		trigger_event = roman_restoration.0103
	}
	every_ruler = { #Notify rulers of other Christian branches that they are no longer valid and offer chance at conversion.
		limit = {

As written in game/common/scripted_effects/00_major_decisions_scripted_effects.txt.

The first 120 of its 177 lines; the rest is in game/common/scripted_effects/00_major_decisions_scripted_effects.txt from line 832.

Where it is used

Every place in common/, events/ and history/ that calls mend_great_schism_scripted_effect.

Source: game/common/scripted_effects/00_major_decisions_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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