
Decision · Religious Decisions
Mend the Great Schism Through Conquest
I will reunite Christendom
The Great Schism saw the Christian Church divided, but if all five of the Episcopal Sees of the Pentarchy could be restored under the rule of a single Empire under the enlightened leadership of a saintly ruler, there may be a chance to finally reunite Christendom.
Requirements
The lines the game itself shows for this decision's conditions:
- The Christian Church is in a Stability Chapter
- Constantinople is under … rule
- Antiocheia is under … rule
- Jerusalem is under … rule
- Alexandria is under … rule
- Rome is under … rule
- You are the Schismat
Shown to a character when (is_shown) (13 lines of game script)
faith.religion ?= faith:catholic.religion
is_playable_character = yes
has_global_variable = pam_great_schism_decision_taken
NOT = {
has_global_variable = pam_great_schism_prevented
}
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_mended_great_schism
}
}
is_ruler = yesAs written in game/common/decisions/80_major_decisions_roman.txt.
Can be taken when (is_valid) (43 lines of game script)
highest_held_title_tier > 4
piety_level >= max_piety_level
custom_tooltip = {
text = pam_christian_church_stability_tt
top_participant_group:the_christian_church ?= {
has_participant_group_parameter = the_christian_church_mending_the_schism_active
}
}
completely_controls = title:c_byzantion
completely_controls = title:c_antiocheia
completely_controls = title:c_jerusalem
completely_controls = title:c_alexandria
completely_controls = title:c_roma
custom_description = {
text = mend_schism_byzantion_bishop
title:c_byzantion.holder.faith = root.faith
}
custom_description = {
text = mend_schism_antiocheia_bishop
title:c_antiocheia.holder.faith = root.faith
}
custom_description = {
text = mend_schism_jerusalem_bishop
title:c_jerusalem.holder.faith = root.faith
}
custom_description = {
text = mend_schism_alexandria_bishop
title:c_alexandria.holder.faith = root.faith
}
custom_description = {
text = mend_schism_roma_bishop
title:c_roma.holder.faith = root.faith
}
is_landed = yes
is_capable_adult = yes
is_imprisoned = no
top_liege = this
custom_tooltip = {
text = you_caused_great_schism
NOT = {
has_variable = pam_caused_the_great_schism_var
}
}As written in game/common/decisions/80_major_decisions_roman.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (15 lines of game script)
gain_holy_legend_seed_tooltip_effect = yes
show_as_tooltip = {
mend_great_schism_scripted_effect = yes
}
pam_mend_great_schism_reward_effect = {
MODIFIER = pam_mended_great_schism_military_dynasty_modifier
CHARACTER_MODIFIER = pam_mended_great_schism_military_character_modifier
}
trigger_event = roman_restoration.0100
hidden_effect = {
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_mended_great_schism
}
}As written in game/common/decisions/80_major_decisions_roman.txt.
Source: game/common/decisions/80_major_decisions_roman.txt and the English localisation, Crusader Kings III 1.20.0.3.