Scripted effect
learning_beth_nahrain_scripted_effect
learning_beth_nahrain_scripted_effect = yesgame/common/scripted_effects/00_major_decisions_scripted_effects.txt, line 4394 (9 lines). No parameters.
learning_beth_nahrain_scripted_effect is a scripted effect in Crusader Kings III, written at line 4394 of its file. It takes no parameters: learning_beth_nahrain_scripted_effect = yes. The game's script calls it in 2 places, among them Home of the Rivers (decision) and The Empire of Beth Nahrain (event middle_east_decisions.1020). Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
What it does
- Their house:
- The house gains the modifier “Knowledge is Power” for 100 years
- Monthly Learning Lifestyle Experience +35%
- Learning per Level of Devotion +1
- The house gains the modifier “Knowledge is Power” for 100 years
- Gain 1,000 Devotion Piety
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
learning_beth_nahrain_scripted_effect = {
house ?= {
add_house_modifier = {
modifier = learning_beth_nahrain_house_modifier
years = 100
}
}
add_piety_experience = monumental_piety_value
}As written in game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls learning_beth_nahrain_scripted_effect.
Decisions (1)
Events (1)
- The Empire of Beth Nahrain
middle_east_decisions.1020
Source: game/common/scripted_effects/00_major_decisions_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.