CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Wandering Nobles files

landless_inspector_upgrade_terrain_tier_extrapolated_effect

landless_inspector_upgrade_terrain_tier_extrapolated_effect = { TERRAIN = … }

game/common/scripted_effects/08_bp3_effects.txt, line 709 (38 lines). Parameters: $TERRAIN$.

landless_inspector_upgrade_terrain_tier_extrapolated_effect is a scripted effect in Crusader Kings III, in the Wandering Nobles files, written at line 709 of its file. A call passes 1 parameter: TERRAIN. The game's script calls it in 1 place, among them landless_inspector_upgrade_terrain_tier_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/08_bp3_effects.txt.

What it does

  • If

    Then

    • Loses “landless inspector … tier 2 modifier”
    • Gains the modifier “landless inspector $TERRAIN$ tier 3 modifier”

    Else if

    Then

    • Loses “landless inspector … tier 1 modifier”
    • Gains the modifier “landless inspector $TERRAIN$ tier 2 modifier”
  • If

    Then

    • Loses “nomadic inspector … tier 2 modifier”
    • Gains the modifier “nomadic inspector $TERRAIN$ tier 3 modifier”

    Else if

    Then

    • Loses “landless inspector … tier 1 modifier”
    • Gains the modifier “nomadic inspector $TERRAIN$ tier 2 modifier”

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (38 lines of game script)
landless_inspector_upgrade_terrain_tier_extrapolated_effect = {
	if = {
		limit = {
			has_character_modifier = landless_inspector_$TERRAIN$_tier_2_modifier
			has_perk = no_stone_unturned_perk
			government_has_flag = government_is_landless_adventurer
		}
		remove_character_modifier = landless_inspector_$TERRAIN$_tier_2_modifier
		add_character_modifier = landless_inspector_$TERRAIN$_tier_3_modifier
	}
	else_if = {
		limit = {
			has_character_modifier = landless_inspector_$TERRAIN$_tier_1_modifier
			has_perk = local_inspection_perk
			government_has_flag = government_is_landless_adventurer
		}
		remove_character_modifier = landless_inspector_$TERRAIN$_tier_1_modifier
		add_character_modifier = landless_inspector_$TERRAIN$_tier_2_modifier
	}
	if = {
		limit = {
			has_character_modifier = nomadic_inspector_$TERRAIN$_tier_2_modifier
			has_perk = no_stone_unturned_perk
			government_has_flag = government_is_nomadic
		}
		remove_character_modifier = nomadic_inspector_$TERRAIN$_tier_2_modifier
		add_character_modifier = nomadic_inspector_$TERRAIN$_tier_3_modifier
	}
	else_if = {
		limit = {
			has_character_modifier = landless_inspector_$TERRAIN$_tier_1_modifier
			has_perk = local_inspection_perk
			government_has_flag = government_is_nomadic
		}
		remove_character_modifier = landless_inspector_$TERRAIN$_tier_1_modifier
		add_character_modifier = nomadic_inspector_$TERRAIN$_tier_2_modifier
	}
}

As written in game/common/scripted_effects/08_bp3_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls landless_inspector_upgrade_terrain_tier_extrapolated_effect.

Source: game/common/scripted_effects/08_bp3_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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