Scripted effect · Wandering Nobles files
landless_inspector_upgrade_terrain_tier_effect
landless_inspector_upgrade_terrain_tier_effect = yesgame/common/scripted_effects/08_bp3_effects.txt, line 702 (6 lines). No parameters.
landless_inspector_upgrade_terrain_tier_effect is a scripted effect in Crusader Kings III, in the Wandering Nobles files, written at line 702 of its file. It takes no parameters: landless_inspector_upgrade_terrain_tier_effect = yes. The game's script calls it in 2 places, among them Inspection (lifestyle perk) and No Stone Unturned (lifestyle perk). Patch 1.20.1.2, from game/common/scripted_effects/08_bp3_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (6 lines of game script)
landless_inspector_upgrade_terrain_tier_effect = {
landless_inspector_upgrade_terrain_tier_extrapolated_effect = { TERRAIN = woodlands}
landless_inspector_upgrade_terrain_tier_extrapolated_effect = { TERRAIN = highlands}
landless_inspector_upgrade_terrain_tier_extrapolated_effect = { TERRAIN = lowlands }
landless_inspector_upgrade_terrain_tier_extrapolated_effect = { TERRAIN = drylands }
}As written in game/common/scripted_effects/08_bp3_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls landless_inspector_upgrade_terrain_tier_effect.
Lifestyle perks (2)
Source: game/common/scripted_effects/08_bp3_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.