Scripted effect · Wandering Nobles files
landless_inspector_master_terrain_effect
landless_inspector_master_terrain_effect = { TERRAIN = … }game/common/scripted_effects/08_bp3_effects.txt, line 894 (9 lines). Parameters: $TERRAIN$.
landless_inspector_master_terrain_effect is a scripted effect in Crusader Kings III, in the Wandering Nobles files, written at line 894 of its file. A call passes 1 parameter: TERRAIN. The game's script calls it in 1 place, among them Master Terrain (decision). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/08_bp3_effects.txt.
What it does
- Effects for Master Terrain: Danger: -20 · Provisions Use: -25% · Refill Men-at-Arms Cost: -25% · Prestige and Fame from Battles: +50% · Advantage: +5 · Maximum Battle Roll: +1 · Minimum Battle Roll: +1 · Negate Supply Limit Penalty: Yes · Attrition Taken: -50%
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
landless_inspector_master_terrain_effect = {
hidden_effect = {
add_character_modifier = master_terrain_$TERRAIN$_modifier
}
custom_tooltip = master_terrain_custom_tooltip_$TERRAIN$
custom_description = {
text = personal_touch_3_effect
}
}As written in game/common/scripted_effects/08_bp3_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls landless_inspector_master_terrain_effect.
Decisions (1)
Source: game/common/scripted_effects/08_bp3_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.