CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Wandering Nobles files

landless_inspector_master_terrain_effect

landless_inspector_master_terrain_effect = { TERRAIN = … }

game/common/scripted_effects/08_bp3_effects.txt, line 894 (9 lines). Parameters: $TERRAIN$.

landless_inspector_master_terrain_effect is a scripted effect in Crusader Kings III, in the Wandering Nobles files, written at line 894 of its file. A call passes 1 parameter: TERRAIN. The game's script calls it in 1 place, among them Master Terrain (decision). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/08_bp3_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
landless_inspector_master_terrain_effect = {
	hidden_effect = {
		add_character_modifier = master_terrain_$TERRAIN$_modifier
	}
	custom_tooltip = master_terrain_custom_tooltip_$TERRAIN$
	custom_description = {
		text = personal_touch_3_effect
	}
}

As written in game/common/scripted_effects/08_bp3_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls landless_inspector_master_terrain_effect.

Decisions (1)

Source: game/common/scripted_effects/08_bp3_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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