CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Roads to Power files

laamp_as_mercenary_payout_effect

laamp_as_mercenary_payout_effect = yes

game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 11373 (59 lines). No parameters.

laamp_as_mercenary_payout_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 11373 of its file. It takes no parameters: laamp_as_mercenary_payout_effect = yes. The game's script calls it in 4 places, among them on_war_invalidated (on action), on_war_white_peace (on action) and on_war_won_attacker (on action). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

The comment above it in the file

If a landless adventurer was hired as a mercenary and contributed in a war they get paid, used in war_on_actions, relevant flag set by hire_laamp_mercenaries_interaction or ep3_interactions_events.0112

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (59 lines of game script)
laamp_as_mercenary_payout_effect = {
	scope:war = {
		every_war_participant = {
			limit = {
				laamp_as_mercenary_payout_trigger = { WAR = scope:war }
			}
			if = {
				limit = {
					laamp_as_mercenary_payout_last_war_trigger = { WAR = scope:war }
				}
				save_scope_as = laamp_temp
				add_to_list = laamp_mercenaries
				var:joined_as_mercenary = {
					save_scope_as = employer
					trigger_event = {
						id = ep3_interactions_events.0121
						days = { 3 7 }
					}
				}
				every_in_list = {
					list = laamp_mercenaries
					scope:employer = {
						remove_list_variable = {
						 	name = hired_mercenaries
						 	target = scope:laamp_temp
						}
					}
				}
				remove_variable = joined_as_mercenary
			}
			else = {
				save_scope_as = laamp_temp
				save_scope_value_as = {
					name = war_contribution_value
					value = "scope:war.war_contribution(scope:laamp_temp)"
				}
				var:joined_as_mercenary = { save_scope_as = employer }
				if = {
					limit = { exists = var:aggregate_war_contribution_value }
					change_variable = {
						name = aggregate_war_contribution_value
						add = scope:laamp_temp.ep3_hire_laamp_mercs_payment_value
					}
					# Average
					change_variable = {
						name = aggregate_war_contribution_value
						divide = 2
					}
				}
				else = {
					set_variable = {
						name = aggregate_war_contribution_value
						value = scope:laamp_temp.ep3_hire_laamp_mercs_payment_value
					}
				}
			}
		}
	}
}

As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls laamp_as_mercenary_payout_effect.

On actions (the game's own hooks) (4)

  • on_war_invalidated
  • on_war_white_peace
  • on_war_won_attacker
  • on_war_won_defender

Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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