CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Roads to Power files

laamp_as_mercenary_payout_last_war_trigger

laamp_as_mercenary_payout_last_war_trigger = { WAR = … }

game/common/scripted_triggers/07_ep3_triggers.txt, line 1885 (20 lines). Parameters: $WAR$.

laamp_as_mercenary_payout_last_war_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 1885 of its file. A call passes 1 parameter: WAR. The game's script calls it in 2 places, among them laamp_as_mercenary_payout_effect (scripted effect) and laamp_as_mercenary_payout_tooltip_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.

What it checks

  • $WAR$ = { save_temporary_scope_as = war_temp }
  • scope:merc_temp:
    • None of these

      • Any character war:
        • NOT = { this = scope:war_temp }
        • is_war_leader = scope:merc_temp.var:joined_as_mercenary
        • If

          • is_attacker = scope:merc_temp.var:joined_as_mercenary

          Then

          • is_attacker = scope:merc_temp

          Otherwise

          • is_defender = scope:merc_temp

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (20 lines of game script)
laamp_as_mercenary_payout_last_war_trigger = {
	save_temporary_scope_as = merc_temp
	$WAR$ = { save_temporary_scope_as = war_temp }
	scope:merc_temp ?= {
		# ENSURE THIS IS THE LAST WAR YOU ARE FIGHTING IN WITH THE EMPLOYER
		NOT = {
			any_character_war = {
				NOT = { this = scope:war_temp }
				is_war_leader = scope:merc_temp.var:joined_as_mercenary
				trigger_if = {
					limit = { is_attacker = scope:merc_temp.var:joined_as_mercenary }
					is_attacker = scope:merc_temp
				}
				trigger_else = {
					is_defender = scope:merc_temp
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/07_ep3_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls laamp_as_mercenary_payout_last_war_trigger.

Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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