Scripted trigger · Roads to Power files
laamp_as_mercenary_payout_trigger
laamp_as_mercenary_payout_trigger = { WAR = … }game/common/scripted_triggers/07_ep3_triggers.txt, line 1858 (26 lines). Parameters: $WAR$.
laamp_as_mercenary_payout_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 1858 of its file. A call passes 1 parameter: WAR. The game's script calls it in 2 places, among them laamp_as_mercenary_payout_effect (scripted effect) and laamp_as_mercenary_payout_tooltip_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.
What it checks
$WAR$ = { save_temporary_scope_as = war_temp }scope:merc_temp:var:joined_as_mercenary:is_leader_in_war = scope:war_tempIf
is_attacker_in_war = scope:war_temp
Then
scope:merc_temp:is_attacker_in_war = scope:war_temp
Otherwise
scope:merc_temp:is_defender_in_war = scope:war_temp
NOT = { is_leader_in_war = scope:war_temp }One of these
- Armies are raised
or
scope:war_temp:war_contribution = { target = scope:merc_temp value > 0 }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (26 lines of game script)
laamp_as_mercenary_payout_trigger = {
save_temporary_scope_as = merc_temp
$WAR$ = { save_temporary_scope_as = war_temp }
scope:merc_temp ?= {
var:joined_as_mercenary ?= {
is_leader_in_war = scope:war_temp
trigger_if = {
limit = { is_attacker_in_war = scope:war_temp }
scope:merc_temp = { is_attacker_in_war = scope:war_temp }
}
trigger_else = {
scope:merc_temp = { is_defender_in_war = scope:war_temp }
}
}
NOT = { is_leader_in_war = scope:war_temp }
OR = {
has_raised_armies = yes
scope:war_temp = {
war_contribution = {
target = scope:merc_temp
value > 0
}
}
}
}
}As written in game/common/scripted_triggers/07_ep3_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls laamp_as_mercenary_payout_trigger.
Scripted effects (2)
Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.