CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

kick_from_court_interaction_warning_tooltip_effect

kick_from_court_interaction_warning_tooltip_effect = yes

game/common/scripted_effects/00_interaction_effects.txt, line 1412 (47 lines). No parameters.

kick_from_court_interaction_warning_tooltip_effect is a scripted effect in Crusader Kings III, written at line 1412 of its file. It takes no parameters: kick_from_court_interaction_warning_tooltip_effect = yes. The game's script calls it in 4 places, among them Ask to Join Military Order (interaction), Ask to Take Monastic Vows (interaction) and Ask to Take Vows (interaction). Its body carries 5 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.

What it does

  • If

    • is_councillor_of = scope:puppet_or_actor

    Then

    • … is my …
  • If

    Then

    • … has a Claim on the …
  • If

    • is_commanding_army = yes

    Then

  • If

    • is_knight_of = scope:puppet_or_actor

    Then

  • If

    • scope:kicked:
      • Holds a court position
      • Any court position employer:

    Then

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (47 lines of game script)
kick_from_court_interaction_warning_tooltip_effect = {
	save_temporary_scope_as = kicked
	if = {
		limit = { is_councillor_of = scope:puppet_or_actor }
		custom_tooltip = kick_from_court_councillor_warning_tt
	}
	if = {
		limit = {
			any_claim = {
				useful_courtier_or_guest_claim_trigger = { RULER = scope:puppet_or_actor }
			}
		}
		random_claim = {
			limit = {
				useful_courtier_or_guest_claim_trigger = { RULER = scope:puppet_or_actor }
				tier = tier_kingdom
			}
			alternative_limit = {
				useful_courtier_or_guest_claim_trigger = { RULER = scope:puppet_or_actor }
				tier = tier_duchy
			}
			alternative_limit = {
				useful_courtier_or_guest_claim_trigger = { RULER = scope:puppet_or_actor }
				tier = tier_county
			}
			save_scope_as = kicked_claim
		}
		custom_tooltip = kick_from_court_claimant_warning_tt
	}
	if = {
		limit = { is_commanding_army = yes }
		custom_tooltip = kick_from_court_commander_warning_tt
	}
	if = {
		limit = { is_knight_of = scope:puppet_or_actor }
		custom_tooltip = kick_from_court_knight_warning_tt
	}
	if = {
		limit = {
			scope:kicked = {
				has_any_court_position = yes
				any_court_position_employer = { this = scope:puppet_or_actor }
			}
		}
		custom_tooltip = kick_from_court_holds_court_title_warning_tt
	}
}

As written in game/common/scripted_effects/00_interaction_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls kick_from_court_interaction_warning_tooltip_effect.

Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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