Scripted effect
kick_from_court_interaction_effect
kick_from_court_interaction_effect = yesgame/common/scripted_effects/00_interaction_effects.txt, line 1460 (46 lines). No parameters.
kick_from_court_interaction_effect is a scripted effect in Crusader Kings III, written at line 1460 of its file. It takes no parameters: kick_from_court_interaction_effect = yes. The game's script calls it in 1 place, among them Dismiss (interaction). Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.
What it does
select_and_move_to_pool_effect = yes- Opinion: Dismissed Me from Court
kick_from_court_interaction_warning_tooltip_effect = yes- scope:actor › If has a Adventurer Government:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (46 lines of game script)
kick_from_court_interaction_effect = {
select_and_move_to_pool_effect = yes
add_opinion = {
modifier = kicked_me_from_court
target = scope:actor
}
kick_from_court_interaction_warning_tooltip_effect = yes
every_close_family_member = {
limit = { NOT = { any_in_list = { list = kicked_relatives_list this = prev } } }
add_to_list = kicked_relatives_list
}
scope:actor = {
if = {
limit = { has_government = landless_adventurer_government }
every_courtier = {
limit = {
is_adult = yes
NOR = {
is_close_family_of = scope:recipient
has_any_moderate_bad_relationship_with_character_trigger = { CHARACTER = scope:recipient }
}
}
custom = custom.every_adult_follower
add_opinion = {
target = scope:actor
modifier = kicked_follower_from_camp_opinion
opinion = -5
}
}
scope:recipient = {
every_relation = {
type = rival
limit = { is_courtier_of = scope:actor }
add_opinion = {
target = scope:actor
modifier = kicked_rival_from_camp_opinion
opinion = 30
}
}
}
}
}
}As written in game/common/scripted_effects/00_interaction_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls kick_from_court_interaction_effect.
Character interactions (1)
Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.