Scripted effect
imprison_court_chaplain_consequences_effect
imprison_court_chaplain_consequences_effect = yesgame/common/scripted_effects/00_prison_effects.txt, line 2583 (36 lines). No parameters.
imprison_court_chaplain_consequences_effect is a scripted effect in Crusader Kings III, written at line 2583 of its file. It takes no parameters: imprison_court_chaplain_consequences_effect = yes. The game's script calls it in 3 places, among them Imprison (interaction), Coveted Claim (event bp1_yearly.8000) and The Allure of Al-Khul (event fp3_h_yearly.0001). Patch 1.20.1.2, from game/common/scripted_effects/00_prison_effects.txt.
The comment above it in the file
Are you unjustly trying to imprison your bishop? tut-tut
What it does
If
scope:imprisonment_performer:NOT = { has_imprisonment_reason = scope:recipient }
scope:recipient:has_council_position = councillor_court_chaplain
Then
If
scope:recipient:can_be_fired_from_council_trigger = { COURT_OWNER = scope:imprisonment_performer }
Then
scope:imprisonment_performer:fire_councillor = scope:recipient
- scope:imprisonment_performer: Level of Devotion -1
If
a check the game hides
Then
- scope:imprisonment_performer.faith.religious_head: Opinion: Respect (-30)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (36 lines of game script)
imprison_court_chaplain_consequences_effect = {
if = {
limit = { exists = scope:puppet_or_actor }
scope:puppet_or_actor = { save_temporary_scope_as = imprisonment_performer }
}
else = {
scope:actor = { save_temporary_scope_as = imprisonment_performer }
}
if = {
limit = {
scope:imprisonment_performer = { NOT = { has_imprisonment_reason = scope:recipient } }
scope:recipient = { has_council_position = councillor_court_chaplain }
}
if = { #Can I fire them?
limit = {
scope:recipient = { can_be_fired_from_council_trigger = { COURT_OWNER = scope:imprisonment_performer } }
}
scope:imprisonment_performer = { fire_councillor = scope:recipient }
}
scope:imprisonment_performer = {
add_piety_level = -1
}
if = {
limit = {
exists = scope:imprisonment_performer.faith.religious_head
}
scope:imprisonment_performer.faith.religious_head = {
add_opinion = {
target = scope:imprisonment_performer
modifier = respect_opinion
opinion = -30
}
}
}
}
}As written in game/common/scripted_effects/00_prison_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls imprison_court_chaplain_consequences_effect.
Character interactions (1)
Events (2)
- Coveted Claim
bp1_yearly.8000 - The Allure of Al-Khul
fp3_h_yearly.0001
Source: game/common/scripted_effects/00_prison_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.