CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

holding_pre_tribalize_effect

holding_pre_tribalize_effect = yes

game/common/scripted_effects/00_holding_effects.txt, line 50 (15 lines). No parameters.

holding_pre_tribalize_effect is a scripted effect in Crusader Kings III, written at line 50 of its file. It takes no parameters: holding_pre_tribalize_effect = yes. The game's script calls it in 3 places, among them feudalize_herder_holding_interaction (interaction), feudalize_nomadic_holding_interaction (interaction) and Tribalize Holding (interaction). Patch 1.20.1.2, from game/common/scripted_effects/00_holding_effects.txt.

What it does

  • Their county:
    • If

      • prev:
      • Does not have “was razed” (a variable the game's script sets)
      • culture != holder.culture

      Then

      • The county gains the modifier “Nomadic Land” for 5 years
        • Building Construction Time +100%
        • Building Construction Cost +200%
        • Holding Construction Cost +200%
        • Holding Construction Time +100%
        • Monthly county control decline -0.1/month

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (15 lines of game script)
holding_pre_tribalize_effect = {
	county = {
		if = {
			limit = {
				prev = { holding_is_nomad = yes }
				NOT = { has_variable = was_razed }
				culture != holder.culture
			}
			add_county_modifier = {
				modifier = mpo_feudalize_nomadic_land_modifier
				years = 5
			}
		}
	}
}

As written in game/common/scripted_effects/00_holding_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls holding_pre_tribalize_effect.

Character interactions (3)

  • feudalize_herder_holding_interaction
  • feudalize_nomadic_holding_interaction
  • Tribalize Holding

Source: game/common/scripted_effects/00_holding_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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